Yeah it wouldn’t really make sense, but it also could technically make sense. Again, they would be hand waving a lot of lore. The game is already lore inconsistent in many ways, but at the same time explains things to sort of make sense. So an eldar, squat, ork, etc. prisoner and/or mercenary working in secret/on suicide missions/as a last resort for the inquisition can sort of make sense. This inquisitor and his pals already seem very “non traditional”, so it’s not out of the realm of possibilities. It worked for Vermintide and the hand waving lore they used for some of the careers, so I’m sure they would make it sort of work in darktide(if they decided to go down that route).
I mean nobody will complain if we have “too many weapons”. I’ve actually heard more people say we don’t have enough(especially for Ogryn and psyker). Also, they are creative enough to come up with reasons for variants to exist. Long las for example would likely have a scope, no charge time on shots, higher damage, and less ammo in a clip. That’s probably what would differentiate it. Others could be burst fire, smg types, shotgun type las guns, etc. Some of those guns don’t have descriptions as to what they do, so fatshark just needs to figure it out with GW. The rejects argument is also invalid, considering we weild thunder hammers, power swords, plasma guns, Bolters, Psyker energy weapons, etc.(in abundance I might add). So there can easily hand wav why we ha “rare”, scarce, and/or elite weapons at our disposal. Most people’s explanation is that because it’s the inquisition, then we have easy access to said weapons. Also that our particular “rejects” are highly trained, experienced, and elite squads(suicide squad types). That’s how most people explain it to themselves, so it might feel easier if you use that logic. Considering the melta gun is likely the most asked for weapon in darktide(was in game files I think), I’d say you’re in the minority in thinking it wouldn’t work. I agree that they should bring something “new”, but that’s also very relative and vague. Everything I mentioned is “new”, and will feel new if done well. I agree that I don’t want more “variants”, but I mean I don’t want the same weapon with a different attack pattern. The so called lasgun “variants” are not variants in the way you are thinking. Each one is/would be visually and gameplay wise distinct/unique. It’s only a variant in name, but they are realistically brand new weapons. All the weapons I chose either have a unique visual esthetic and/or would have a unique gameplay mechanic. They also all have lore “connections” with all the classes I paired said weapons with.
I forgot to add a human sized LMG for the vet. Like the one we also see in the art for the skill trees.
The only way I can see this be even slightly legit is that they somehow make the character always wear a mask? The way I see it, it’s hard for them to make up a story behind why you’d use an orc say vs just another disposable reject instead. I doubt anyone would want to risk the possibly of being branded a heretic for such a small payout of having one more body to throw at the enemy.
I think they’d rather use a servitor before resorting to using Xenos.
Again, maybe they come up with a plausible idea even if far fetched. I don’t think that “we’re running low on bodies” is enough.
I wish such a time will come. I won’t be among the complainers though.
I’m sure we will get weapons similar to what they have at some point. Hard to say though if fatshark would want to gate-keep them for the baddies though(as to make them more visually unique).
Considering they have an obscene amount of powerful psykers yelling heretical nonsense, somehow an endless army of Ogryns with bonehead implants, plasma weapons, power weapons, etc. I wouldn’t see how anything else couldn’t be possible. Lot of hand waving. I don’t remember where, but Ork mercenary’s have been used before by the inquisition in books/media. So it’s possible, but yeah it’s a little iffy. In vermintide 2 we have an elf switching cultures/races like it’s just a simple wardrobe change, a man of the empire suddenly being revealed as a bretonnian grail knight, and a bright wizard becoming a nectomancer without being murdered by everyone else. Lore bending is fatsharks strong suit. Ps. Melta Gun is gonna be sick(if it ever comes).
personally, i think that duel stub pistols (not revolvers) and the shredders would be the best.
that sounds cool. Maybe duel machine pistols as well?
lorewise i dont think the devs care that much lol, i mean 4 dudes are killing many plague ogryns and beasts of nurgle (things even space marines think is a bad time).
I agree and disagree, nowhere is it said that among the number of rejects there is a high proportion of Ogryns and Psykers, nor do they state that there’s a bunch of powerful weapons laying around. Let’s not forget that even though we’re rejects, we’re somewhat regarded as a special task force, this is displayed also in the voicelines of the new map. Now, I’m no lore expert, far from it, but is it really that unlikely that in the mass of people killed by the insurrection (this is a hive world after all) there would be some bolt guns, plasma guns and a couple of thunder hammers here and there? We’re told that a good bunch of elite teams have perished in the fight against the heretics. Maybe they come from them.
Not to mention that there’s freaking demon hosts around every other corner.
Like Thunder Hammers, Plasma Guns, and Force Weapons?
Oh wait…
Hrm, that’s not really what I was aiming at. The Rejects, by and large, get access to stuff you’d expect to find wielded by individual troopers. Every mundane Guard infantry squad has been able to take multiple Bolt, Plasma, and Power weapons in every edition of 40k ever. That’s not really an issue to my eyes. Likewise, most Psykers get Force Weapons, even relatively low level Guard battle pyskers, because they need tools to channel that psychic power or they’re often relatively useless, even Astropath’s that aren’t expected to do any fighting have psychic weapons that can krump someone far harder than a Chainsword or Power Weapon will.
What Rejects haven’t gotten are crew served heavy weapons, customized high end power weapons (like Lightning Claws), Radium weapons, Stormbolters, or even high end Las weaponry like Hotshot/Hellgun weapons, and we’re not seeing Pyskers trying to wield Nemesis weapons.
Same way you can see modern Russian Storm-Z units with AK74s, RPKs, DMR rifles, under barrel grenade launchers, RPGs, etc, but they’re generally not getting silenced weapons, rifle optics, thermal scopes, true sniper rifles, PKMs, brand new AK12s, Kornet missiles, new RPG-29s, anything that goes on a tripod, etc.
Thunderhammers are really the only odd one there in the list, and I think we’ve seen Fatshark have had trouble adequately balancing these weapons.
I dont care what GW says. there is no way the humans caused the birth of the chaos gods or the turbulence in the warp. the aeldari had many millions of years of using the warp to power everything how did that have no effect?
I don’t know if they specifically say that it’s because of the humans but I doubt that’s the case. At the very worse we’re probably just a contributing factor among the trillions+ of life forms that have existed in the 40K universe.
It did, they eventually gave birth to Slaanesh, but they also manifested other gods and entities in the Warp along the way (many of which Slaanesh ate), though just interacting with the Warp isn’t what causes crazy daemon stuff, it’s the reflections of minds that cause turmoil in the Warp. If everyone is calm, educated, and disciplined, there’s not much to generate turmoil in the Warp even if you’re building interstellar highways through it. If everyone is experiencing intense emotions and acting on impulse, that’s like playing with a lighter at a gas station however. Also, time doesn’t work the same way in the Warp, stuff that happens far in the future or past can have ripples both forward and backward in time. If things make sense, something is wrong, and that’s probably about the point you start growing extra horns and spikes.
Different species psyches and minds reflect in the Warp differently, they aren’t equal or the same, and not all great Warp entities are Chaos Gods. For Orks, this begat Gork and Mork. The Tau meanwhile have such a tiny Warp presence that the entities within barely even notice them.
I want some kind of rotary gun for the ogryn
Unfortunately rotary guns are often underwhelming in video games.
I think that could be true, and it also couldnt. I think fathshark purposefully left it sort of vague. Allow us to make our own justifications/story. I sort of like it that way as well
They do exist (rotor canon and/or assault canon), but I think they are very much a space marine/terminator associated weapon. I think they also wouldn’t be different enough from the LMG’s we already have in game. I agree though that a minigun type weapon would be cool though
True but aren’t the weapons and outfits meant to be scavenged from the battlefield, so therefor pretty much anything can go? Unless I’m mistaken but I thought that was the case.
And some rejects are ex guard aren’t they? The vets lines suggest as much. I thought they got into some trouble then checked in the gulag.