It has, because I’m pushing for defensive purpose not offensive. Like I have big amount of enemies on me and they are all doing the f*ckin running attacks from miles away and turning on me, i have to push them and dodge. It’s not like in this situation I’m pushing them and attacking them. I’m pushing them and attacking different non-pushed mobs for example.
If there is 5 fanatics, I would not push them if there was no dmg bonus. I would just stagger them with attacking and dodge the incoming attacks.
If you got possible 40-70% dmg bonus on staggering/pushing than it absolutely does have big influence.
Also another thing is, that if other people stagger fanatics/marauder for example with let’s say executioner, those guys are getting pushed around and it’s not really possible to headshot them properly which sucks also. Especially if you try to use daggers.
Yea, that is correct.
I did some more testing on modded, and there doesn’t seem to be any implicit stagger levels on attacks now, so the talents do make sense. But now we are in the situation where you kinda really have to fire up modded realm, get mods and go spawns mobs and tweak your build if you want to get some proper results.
So in current situation, the system seems to make sense, but it’s still pretty complicated compared to what it was before. Which adds difficulty and some people sure won’t like it.
As for me, I will do more testing and I will adapt.
What other stuff you have in mind ?
I would not say that another complex global mechanic on top of many other massive changes is ever good idea. Because than you don’t even know what is cause of what. And from 1.6 to 2.0, there was many major changes.
Yea on Legend, with some proper build.
Rapier was doing nothing to CW’s in 1.6 , You would need like +500% power ![]()
I have to test it today, if it’s really true. But I got the info from pretty good player so I doubt he was talking nonsense.