New mission idea

I feel very isolated from the larger war effort. The train mission felt awesome because it felt like we were doing something that was worth a damn, and it involved an actual narrative. But still, id like to see more of the WAR.
So I submit a very basic idea for a mission. There is an area in the hive that is very large, and very open. So much so that the area is like a giant scrap heap with no ceiling in sight cus it’s so high up and covered in smog. The ground is grey dust, black soot and desolate, covered in jagged metal pieces from what must have been a large collapse a long time ago.
The Moebians traitors are here to stop out advance, and the Moebian loyalists are here to stop their advance. This place has zero strategic value to either side. The only reason either is here, is to kill the other. This can be made apparent through mission dialogue. How I imagine this mission in terms of gameplay goes as follows. We start in a trench, and during a dust storm we are sent over the top to try and sneak across to kill the commander. There are scab patrols in the dust storm, we can avoid them, but if we are caught, a scab takes out a flare gun and fires a flare into the sky. This happens quickly but can potentially be stopped. If that happens, we will hear the whine of mortar shells incoming before the area is lit up like Sanguinalla. The barrage lasts about 15 seconds, at which point we hear wolfer scold his troops for wasting ammo, the intruders are obviously dead already, and to hold fire. We get to the other side, and it’s kind of like a small town in the rubble and junk. Multi story buildings tilted to one side, bunkers, underground tunnels, even a really big building in the middle of all this that is really tall, and has multiple explorable floors. It should feel like a huge space, but for the sake of our poor computers, and Fatshark’s servers, the dust storm makes it so we can only see a little of it at a time. We have to scan targets in various buildings/locations to get a fix on the enemy commander (make it a new boss, hopefully a psyker or sorcerer of some kind). We follow the auspex scanners from one scan target to the next, following the commanders footsteps so to speak. The open nature of the map, combined with the various and different locations, and the blinding effect of dust storm, and having to fight off enemies all at the same time will cause people to become lost if they aren’t careful.

A different version of the same map/mission could be more of a trench warfare type thing, where we are under constant bombardment, and we see a lot of other people fight. The mission even has a similar beginning; we go over the top of a trench, but this time, it’s with the rest of the loyalist forces. The whistle blows, and with a roar, the loyalists run through no man’s land. random explosions might hit us, but for the most part we get through, though we get to see our allies blow up, get shot, etc on the way there, just to drive home the body count the war inflicts. once there, like i said, trench warfare, with the objective being to make a final assault on a fortress like building with skyfire emplacements, and a huge central rocket battery that is responsible for the mortar attacks. The approach is the most brutal part of the level. Here the mortars are combined with a sea of landmines. Wolfer is screaming over the vox to “FIRE EVERYTHING”. We enter and clear the building, again with plenty of opportunities to see our imperial guard and security force allies fighting as well. At the top of the building, we see wolfer get into a Valkyrie and take off as he is forced to abandon this position. The end cut scene is our valkyries coming in to land in the now secured fortress.

Man I said simple mission idea… Got carried away in my imagination.

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It’s pretty much the junkyard map from Necromunda: Hired Gun.

A single mission wouldn’t really make the disjointed feeling of the setting go away. They’d probably have to rework the mission select both functionally and presentation-wise to make it seem like it’s an ongoing conflict.

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yeah, because we ARE isolated from the war effort. we work for the inquisiton, they’re not simply here to stop the 6th, grendyl is after the cult and does not care if half the hive burns down while he roots it out, so long as it doesn’t slow his search down.

the train mission’s different only because losing that depot would make his search much harder and there wasn’t time to have the guard handle it.

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i love that game, sad it never got a multiplayer.

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