Here’s some things I’d love to see implemented sooner or later:
Add the picture associated with the mission in the screen where you wait for your team mates. The mission names are hard to memorize, and I sometimes don’t want to play the same mission twice during the evening.
I hope you’ll add more assassination missions, but with different bosses. You can have a Dark Commune boss, some kind of Nurgle Sorceror, a Death Guard Tallyman (or some other DG elite), etc. And please re-work one of the current captains so that he’s not an exact copy of the other one.
Add a Rasknitt-like “big bad” and a center a quasi story-mode around him. The assassination missions for example could unlock progressively until your final showdown, and then start appearing in the regular loop.
(about the announced patch) I hope you’ll add an easy way of switching profiles within the same character (saving the selected weapons, armor, cosmetics and talents), so that we will not have to re-do everything every time we want to play another build.
I think it would be cool to add a mission where you have to clear a train of heretics before it reaches its destination (Like a time trial), or an assassination mission where you have to fight through the train to get to the arch heretic.
I also think it would be cool to have a “rescue” mission where the plague is spreading into a new hab-block, and you have to rescue either an informant or steal a relic.
Maybe Hadron needs us to defend a team of tech priests while they perform repairs on the Servitor Colony, or Morrow has finally convinced Rannick that Masozi has a point about recovering some of those aerocraft that are collecting dust on the outer edges of the hive.
I would also like a mission into the ship that crashed into enclavum baross