So i thought up a few deed modifiers that would affect the heroes in ways that would get people to adapt a different playstyle. The difference is these modifiers are not just full on negatives, but grant boons as well.
Turtle Tactics: all Heroes maximum health is increased by 30%, but their movement speed and dodge range is reduced by 15%
Speed Runner: All heroes move 20% faster, but have 30% less health.
Melee Training: Ranged weaponry is disabled, but your melee weapons attack 10% faster and deal 20% more damage. Bombs/ranged ults still work.
1 Hit Skill: Elites can 1 hit kill/down the player, but the player can also 1 hit kill elites.
Target Practice: Ranged weapons have infinite ammo, but deal 50% less damage. Doesn’t affect staffs/drake weaponry.
Quantity Over Quality: Elites no longer spawn, but there’s 4x more ambient enemies roaming about. Hordes are 50% bigger, but specials spawn less during them.
All Strength, No Speed: Melee weapons deal 50% more damage, but you attack 30% slower.