New Class suggestions for Darktide

Personally I doubt they are really interested in rigging new body models, and the appeal of ogryn is that it’s a single gendered body model that’s different from everyone else. They really don’t like making anything new in this game whatsoever. Making a whole new body rig in order to justify making a fem class that probably won’t sell as much as making a multi-gendered class that just follows their current rigs.

Also, most of the ideas for a female-only class that everyone comes up with are either “zealot but better” or “female=healer”, and I find both of those to be really boring. We already have “zealot but better”, that’s just scum, and this game’s only interesting support option is scum’s custom variety buff pack that you put on the ground for funsies.

But, if we’re talking about unlikely yet cool things to want in the game, just give me a kroot with a stupid sniper/spear hybrid weapon and a tommy gun that shoots arrows with a blitz that’s just me tossing a hook and yanking enemies around and I’ll be fine with it. The actual fun and interesting things to want to include in this game are unfortunately locked behind a “must be this lore-defined level of power to be included in this for fun” door which is locked behind another “must be this logical to have a group of 4 in any given mission to exist” door.

Hence why not having Sister instead of being a healer of just Zealot+, having it be a Faith Caster, as the Sister of Battle both in the TT and on the various Rpg have access to Act of Faith, a sorta similar system of “magic” to the Psyker but working under other deciders.

You avoid the issue of Fem archetypes being stuck to the healer, you focus on something that isn’t really used yet (other than the relic), and you have a start toward a main mechanic.

Going by the Dark heresy books, you could have as Faith be an inverse Peril, being linked to various talent, basing them from the various spells:

Suffer not the Unclean: [Passive] Increase passive Faith generation by X, but each X percentage of Corruption lower passive Faith generation.

Pure Faith: [Passive] Decrease health damage in ratio to Faith

Pure Faith: [Passive] At high Faith, can block unblock-able attack (think the Ogryn has something like that)

Pure Faith: [Active] Consume X% of Faith to gain toughness and health damage decrease

Purge the Unclean: [Active] Crease blinding light that cause damage to enemies in a cone, can be charged for longer for bigger AoE and damage

Wrath of the Righteous: [Active] Consume X% of Faith to empower your melee weapon (Making the weapon glow in a holy light)

Wrath of the Righteous: [Active] VT2’s WP Righteous Fury

Blessed Radiance: [Active] Light shine around the character, increasing critical chance on enemy in the AoE, and buffing the allies’s resistance to Corruption

Shield of Faith: [Active] VT2’s WP Shield

Soul Storm [Active] Self centred AoE causing fire damage on enemies

Sisters just aren’t going to stand out weaponry-wise from zealots. Like, maybe, if fatshark is really cool and awesome, which they have never been, they make a banner + sword weapon with really cool weapon special animatons for the flag, but after that you just have big versions of zealot weapons. Maybe inferno pistol.

They aren’t really anything interesting in this game. I rather we just had a proper sisters game instead. A lot of the preference of unique classes in this game always feel “this would be interesting in its own game” type of thing, and not “I want to play with these guys in several missions throughout my day”.

Inverse peril is a neat idea, except they can’t balance peril in an interesting way and I don’t expect them to nail it backwards with a dlc class. Either it’s a series of ability on top of your already existing ability, or it’s just an augment that becomes always active, and I don’t see either as fun in a game where I want to feel like I want to play with other people that exist.

But I’m being petty. I rather they do kroots because we’d get bows and two-handed weapons in the game.

There is some evidence in the files that the upcoming cryptic class might not share a skeleton with the current human or ogryn classes.

Also basically confirmed to be admech via various data mines.

Maybe less focus on new classes and more bug fixes, balance patches, and new universal weapons?

If Fatshark worked faster, we’d have the same problem like Helldivers 2, where Arrowhead is just releasing warbond after warbond while the game and this :poop: game engine (both games use the same engine BTW) implodes due to bugs and performance issues piling up and no work being done to fix them.

I mean, we have the issue with Darktide imploding as well, but because Fatshark works so slowly, it implodes at a far slower rate than Helldivers 2.

13 more days to Rogue Core! :pick: :rock:

I mean we’'ll see in like 2 or so months from now. But there is infinitely more appeal in having a bi-gendered unique skeleton than a single gender, and ad-mech is currently the hot new thing. They’ll most likely make their money back.

no.

So you don’t want new weapons and bug and balance fixes?

Weird take, but okay.

Refer to my Helldivers 2 comparison.

Same engine, same problems, just more content that kills the engine even more.

I mean, my first post was going to be this, and then I thought, “What’s the point of a forum if every single post has to be framed around how the balance is terrible and the speed at which content is released is somehow worse and every bug since beta is still somehow prevalent with fixes only offered by modders”

So I decided to instead engage with the topic of the post rather than disregard it and make it about balance or whatever. For the 100th forum post. Sometimes I like to have fun here and mix things up.

I hope fatsharks next game isn’t Warhammer related so they can do whatever they want without worrying about nonsense power scaling and lore in this 40 year old franchise

At this point you’ve got to give up on meaningful balance changes. Fatshark have made it very clear that this is how the game is going to be from now on, and you never should’ve expected timely bug fixes from them in the first place

We need lead and Gold 2. They can do it. I know they can.

Oh, I never did.

I was aware from the beginning that they would never be able to make timely balance fixes because they are too small of a studio, but the issue is that Fatshark should have scaled back on everything because of this.

To illustrate this point, I’ll use my favorite horde shooter, Deep Rock Galactic, which has exactly zero balance issues because GSG has always worked within their own scope rather than attempting to do the fake live service show that Fatshark started around Darktide’s launch with Catfish.

It is what it is, but it’s a teaching moment to realize that you need to cut back if your company is tiny and unable to continuously provide patches and fixes.

I’d love to see a War of the Roses 2

dont think they will make sisters hospitaller or battle sisters since female in game are just drug addicts

so yea it does, and next class is just admech anyway

What is this word?

Is it some weird slang for Body Type 2 or what’s going on?

yes forgot about the body types, didn’t mean to offend anyone

type B

zealot but pay to win, with talents merged and took from other archetypes since playtesters can’t be original

admech will have a mix of talents from hs, arbites and all other archetypes, plus the turrets from tf2

No one is saying the next one is Sister.

And both Arbites and Scum brought new faces (and hairs ? Not sure for the Arbites), so that doesn’t really matter that much ?

did you see the faces? ugly and drug addicts like

if you think fatshark is going to make this a gooning game by making sisters you are just day dreaming, cause they won’t