Sienna phenix :
Passive : doesn’t get down anymore died instantly instead. if you get killed, you revived with 50% hp (180s cd)
passive : flame absobtion, nearby ennemis on flames regen your hp.
passive : flame stay until enemis death
ultimate ability : you can’t take dmg while in the animation of the ultimate, you fly a little and rush an area dealing stagger and make near enemis on fire. (140s cd)
Sienna werewolf :
passive : you can see near enemis even behind walls with a red outline
passive : you have more atack speed when low hp. (max +15%)(when hp<50%)
passive : every crit hit inflict bleed
ultimate : wolf cry, you gain 30% crit chance and 20% atck speed. (120s cd)
upgrade lvl 10:
blood mage: you inflict bleed instead of fire
hunter: when you cause a infliction you gain +5% speed (25%max)
wolf pack: when near ally, you and your ally get +15% thp generation.
upgrade lvl 30:
battle cry: boost near ally but the effect get nerf -> 30% crit -> 15% / 20% atck speed -> 10%.
blood strength: when inflict bleed to a enemis give 1% cd reduce to ultimate.
unstopable: change the capacity to a dash (cd is now reduce to 20s) (your ability bar is now 2 ultimate long) (so 40s to get full bar but used 50% of the bar for 1 dash) your dash cause bleed and fire dmg.
edit :
werewolf weapons :
chain (melee)
claw staff (distance)
chain: you deal stagger and bleed easily and get a high range of melee attack.
claw staff: you make fire claw attack dealing powerfull close fire attack, (low heat generation).
charged attack: launches a claw in a straight line.