Rogue Doctor
Personalities:
God Complex - They are the mad doctor, the Doctor Frankenstein, the doctor Josef Mengele who does alot of human experimentation in his work. Their dialogue lines should be that of a mad man who thinks they can perfect humanity and is unsettling to some of the characters.
Messiah Complex - They are the arrogant and prideful doctor who thinks the fellow characters should feel blessed by the emperor just to be in their presence. They may even feel they are the second coming of the emperor themselves or are the manifestation of his divine will, even more so than the Zealot.
Saviour Complex - They are obsessed with saving as many of the people as they can. They take every loss personally and even have great empathy for the infested people who have been driven mad by the pox plague. They should have a stronger relationship with Veteran players as they may have even served together.
Aura:
Surgeons Grace - Allies have +10% heavy attack speed
Deft Hands - Allies have 25% faster weapon swap
Threat Sanction - Allies have +15% Critical Chance vs Elites, Specialists and Monstrosities.
Blitz:
Tox-7 Gas Grenade - Throws a grenade that creates a cloud of toxic gas damaging enemies. (By comparison to the Zealots firebomb, it covers a larger area, has verticality to it and deals less damage per second.) Charges x3
Hallucinogenic Grenade - Throws a grenade that covers an area in gas causing enemies inside to attack randomly, perhaps even hitting other enemies. Does not affect specialists(As that would be very complicated.) Charges x3
Radiation Grenade - Throws a grenade that creates a cloud that reduces enemy toughness(Making them take more damage), reduces their armour stagger resistance and reduces their hit mass while inside it. Charges x3
Ability:
Adrenaline Rush - Pushes back enemies and gives allies increased attack speed and reload speed for a short duration. Can also be buffed to suppress enemies nearby that are not knocked down and weaken enemies affected for a time.
Paroxysm - Drops a gas bomb that knocks enemies back, weakens them and slows them while in its radius. Can be upgraded to increase the area of effect and slowing effect.
Feel No Pain - Allies gain a brief invulnerability and recharge their abilities much faster for each kill made while under its effect. Can be upgraded in its duration and Suppress enemies nearby.
Keystone:
Experimental Stims - The player generates a random stim every 60s and has their stim capacity increased to 3. Selecting the stim again will cycle between the stims the player has. Can be upgraded to allow the player to apply stims at a distance via a stim gun. Grant both the doctor and the target the stims effects, increase the stims abilities and even when stimming self, apply a lesser effect to allies.
Prophetic Saviour - When the player revives an ally, they cannot be interrupted and have 25% damage resistance. When full reviving an ally, “Strange Things Happen” at random such as:
Push back nearby enemies
Suppress nearby enemies
Deploys a random grenade type at the doctors feet
Heals all allies for 2% of their max health, including through corruption
Restores allied Blitz charges
Restores allied Abilities
etc.
(Inspired by B4B’s Prophet Dan who had a cool gimmick but was underwhelming on the grounds that he did literally nothing outside of revive downed allies.)
Angel of Death - Bonus damage and critical chance against elites, specialists and Monstrosities. Killing enough of these enemies grants you a free use of your ability for 10s.
Unique Weapons:
Envenomed Blade -
Needle Pistol -