I mean the Cycler nerfs. Going from 5 to 3 with T4 Cycler. After it was lowered to 1 at the base and 3 with the cycler it was bad.
5 activation PS was about on par with (pre patch 13) Illisi (if we consider Psykerâs old kit part of Illisiâs power).
Power Swordâs weakness was the activation dependency and low mobility. You always had a better time engaging shooters in melee with Caxe, running around avoiding fire, etc.
Itâs also weak against crushers and shields but deals very well with mixed horde, or in heavy-engaged teams that take agro for you.
No sir you could do 7 powered attacks, 3 without power cycler +4 with power cycler, and it was right, now a power sword that doesnât have power cycler perform worse than any catachian and its very much wrong
It was just right for me before, considering that it deactivates every time you got hit by anything, and that would happen a lot since it was very unwieldy to use, of course it could acheive great things but that was the deal
it was not easy to use, now its just annoying to use and feels bad generally, and its dumb that you are forced to play it the âânoobââ way, that would be to spamming light attacks, now its just the only way to play it
I should rephrase - assuming most/all bases are covered to a reasonable degree, should the choice matter?
If you see a Zealot swap their hammer out, and now youâve got nothing else to swiftly deal with bosses, thereâs an obvious âuhohâ moment. If you have another weapon in the team that fulfils the same role (even if itâs not as good as the hammer) then⌠no big deal.
Which just seems like you are pigeonholed into playing bolter where you could, or highly dependent on someone else to do it for you. I only play Quickplay with random players, occasionally a followup game if I want to play more with the same group, and Iâd much rather not have the outcome of the game heavily influenced by the presence/absence of 1 weapon. Heck, weâve probably seen players leave after seeing a shield Ogryn in a lobby, at least once.
Nerfing the Power Sword (AGAIN) was the wrong move. I donât care how many pearl-clutching edgelords screech âcrutchswordâ while typing on their dadâs keyboard, and I no longer have any mind to indulge the whining for exceptionally subjective, inconsistent, spotty claims of âseeking balanceâ. This would have been a shŃt decision regardless of all the additional missteps even if for no other reason than it re-opens old wounds that there was no justification for re-opening. I wasnât crazy about the last nerf either but come the hell on. Just leave it be FFS.
And I know it doesnât really matter for us here on the forums, but it just occurred to me, what must the poor Xbox players think when they first receive their power sword, a class-exclusive weapon that is also supposed to serve as a driving motivator to keep playing and leveling up, only for it to be so lackluster. I imagine itâll feel similar to how those of us who played the beta felt if we managed to unlock the chainsword during it. A combination of disappointed and betrayed. Thinking about that genuinely makes me feel bad for them.
Thatâs why there are krak nades and anti-armor melee. And even in previous patch you could run lasgun+Caxe to deal with all types of armor. Itâs just game would be better with some weight/points system, when you canât take (atleast on higher difficulites) extra strong versatile weapons both for melee and range. Or even if you can take bolter+power sword you will be very slow/low on ammo/no nades/big ultimate cooldown, etc. And on lower difficulties you can carry more weight/have points so can be a space marine or something.
If thatâs what you want to infer from my words, okay then. I like the Bolter, but I also like plenty of other weapons in the game too. I donât want to be penalised (or anyone else, for that matter) because I wanted to use something different.
If only the iconic stuff was in the game, then it wouldnât be an issue, everything could be insanely strong. However, thatâs not what were working with.
Before the patch, you could run K12, Helbore, Braced, or Autopistol and perform just as well. Even Plasma was close if your group let you pick the majority of ammo on the map.
I mean yeah K12 and Helbore definitely required good aim, but that doesnât mean they werenât good options.
I did. I play with whatever weapon I feel like playing; on occasion, I will change loadouts if something is sorely missed but Iâm playing for my enjoyment first and foremost.
Iâm responding to the specific point Antilus made about the presence of a specific weapon (in this case, the Bolter) being a significant contributor to a gameâs success.
I assume by the new ammo drop you mean veteran ammo recovery passive nerf. Unless it was officially confirmed in patch notes or elsewhere, I have noticed zero evidence that the actual ammo spawns on maps are affected.
From what I have heard the next larger patch is supposed to introduce more weapon changes? I would hope so, many weapons need serious work: Crusher is easily the worst weapon in the game and serves no purpose beyond CC spam. Majority of bracaed autoguns have pathetic role and damage output. Even shotguns feel like C Tier atm.
I donât know why they decide to nerf Power Sword on a patch that seem to bring other melee weapon to its level, like say, Eviserator that can cut 4-5 enemies in half with right blessing.
Itâs by no mean unusable currently but it would be in a better spot if it wasnât for the new nerf. Also Power Cycler IV being an requirement to make it good is kinda dumb, especially after they nerfed Brutal Momentum.
I would rather them just scrap the Power Cycler blessing altogether and make it a baseline instead. That would also open up the slot for other blessing rather than being lock to a âmust haveâ.