Legends tell that if a weapon or an ability is brought into Havoc, which is a team effort, it doesn’t necessarily mean it’s a viable, perfectly designed weapon or an ability. I’ve won 40 games with people who had Chainaxe, and I’ve won with people using smoke grenades, but it doesn’t make these tools good, it just makes them barely passable and shows the team as a whole was good enough AND the run lucky enough not to feature any BS moments.
Some time ago I saw the run of some content creator where they had 2 Ogryns and a Vet with smoke grenades, and yeah… I guess it’s a playstyle in the game! Of course, 2 Ogryns being one of the best team comps in Havoc does help, but I guess smoke grenades did something there too, despite by chosing them Vet is trading like 30% of their total firepower for a weaker version of Psykers shield that doesn’t give full protection against channeling gunners or any additional buffs.
But even if you say they have a decent usage in havoc– when people would rather hide from the gunners and let them stack, instead of actually killing them– they are so beyond useless in auric that sliding into gunners to stop them from shooting is more safe and consistent than trying to perfectly place the smoke so that it covers every angle and your team still has vision of the encroaching enemies.
Stuff like Arbites or DS4 would still be played the same exact way if their damage output gets nerfed.
And how exactly does that address the underlying problem of weapon variety, which everyone here seems to allude to?
So DS4 will take 2 hits more to kill all the same enemies, which will put it at the same level of perfomance as knife probably, and this solves what exactly?
This pushes back the conversation a year back, when it was “nerf knife & ds more”.
In Havoc all Vets will use power sword mk6 as the next best melee (that’s already arguably better for horde clear than ds4, especially against the orange modifier), the majority of zealots will now use knife or DS4 just for crit fishing, and many psykers already prefer using force swords over DS4, because they want their force push and enhanced block.
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I thought nerfing Arbites goes way beyond their DPS, is it not? People like Mr. Harridas clearly want to see the dog get nerfed, which is the main attraction of the class. All of his vids are focused on dog builds, and dog’s usefulness comes from its ability to disable or stunlock the most dangerous enemies in the game with almost no cooldown, rather than pure DPS, most of which comes from blitz usage. Even if the dog killed slightly less specials or dealt less damage, the same challenge runs of dog only builds would still be possible. Unless of course you just completely butcher the main thing about the class, turning the dog into a “1 free special kill every 20 seconds” type of ability.