Need Confirmation about Post Launch Classes and monetisation

Fatshark, I have been patiently waiting for an official announcement regarding whether or not post launch classes will be monetised. I figured it would just be a matter of waiting till closer to release, but we’re now 2 days off the start of the pre-order beta with no news on the matter as far as I can see, so here I am asking you to please communicate your plans so I and others can make informed decisions.

This is a crucial piece of information to inform whether or not I will be pre-ordering Darktide. I would very much like to pre order and get in on the next beta, as I only got a few hours into the last one and am very keen to play around with more of it. However, I won’t make that purchase without knowing up front what kind of expense it will bring over the next year. If post launch classes are free, or at least the first round of them are, great, I can pre-order with peace of mind. If they are going to cost money individually then I know I will need to wait some time post launch for sales to get the price I consider appropriate for the amount of content offered in the base game.

I am not trying to have a go here, just explain why this information is fairly important to me, and presumably a decent number of other people too. The game is stuck in a “don’t buy” category for me until FS communicates clearly what kind of additional costs there will be for what I would consider to be pretty fundamental content (there being a respectable number of classes to play). So again, please communicate with us proactively on this matter, it being an issue of contention is certainly no surprise at this point.

Edit: Gonna be a bit cheeky here and tag the community managers @Fatshark_Hedge @Aqshy. At least some indication of whether the matter has been decided internally or when we might hear confirmation one way or the other would be appreciated.

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honestly i don’t expect any statement on this until we are maybe a month into release, once the first career draws closer, and the heat they got for the lacking amount of careers died down a bit,
that’s how most publishers do it.
and while FS does surprise us sometimes, ever since the fiasco with broken promises for V2 they kept being vague about upcoming things and pricing

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I am, unfortunately, inclined to agree with your estimate. I really do hope they tell us soon though, since it has a significant impact on the overall value of the base purchase. As I said I’m just stuck in limbo until they give a definitive decision one way or the other, so I hope they’re not gonna leave me in this state of “want to buy but don’t” long past release.

So first off, Steam doesn’t count beta time as part of its 2 hour software used policy. Darktide will still be labelled a preorder during beta and if you don’t like “free trial” in that period, you can still refund it.

Secondly, check out this article: Classes in Darktide

Although the devs haven’t committed yet whether or not to sell new classes, I think it’s a pretty safe bet to assume they will since that is what they did with Vermintide. Secondly, releasing one new class every quarter is a long time. Fatshark isn’t an indie company with 1 or 2 people to feed. There’s around 90+ employees at the company. Think about their salaries and ongoing operational costs. As fun as the *tide games are, they are no Skyrim or Elder Scrolls Online. If they rake in billions of dollars (ie: sell 25+ million copies), sure, maybe they’ll move the game closer to a live service model like Destiny 2. But that’s a big IF and even the devs can’t predict that outcome. So as the saying goes, plan for the worst, hope for the best.

Finally, don’t buy this game for what it could be or isn’t. Buy it for what it is. I never heard of this company before they gave Vermintide away for free. I’m glad they did, because that game was super fun and it’s nice to just drop into a game and have at it. I’m fully expecting the same with Darktide, only moreso because I prefer the 40K universe much more. I’ve seen enough preview videos to know that the element of fun exists in this game. I’m not going to pour hundreds of hours or my life into this game, but I know I will have a fun time with what they’re selling. So for that, it’s worth the asking price.

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Dude, literally almost every game developer could make that excuse.
We are the customers, we don’t need to worry about the employees.
We just have to pay for the game. That’s the best way to get us to help.
But if you don’t communicate things clearly then people won’t buy as much as they would otherwise.

I already had the game prordered but I cancelled it after playing the beta.
Because I wasn’t seeing what I was expecting and I wasn’t particularly loving what I was seeing.
Don’t get me wrong I haven’t completely decided one way or the other yet.
But my motivation went down.

Wait what do you mean? Destiny 2? live service model? You mean if the game is successful and popular it will become worse?

Most of us bought vermintide 2, you know.
And many of us bought all the DLC they put out.
We’re not against additional content in exchange for money.
But the games industry is kinda dying and turning into a husk of its former self.

If this is gonna be one of those games that have the bare minimum at launch and everything else costs money then this is a major factor for people to consider before buying it.

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I’m not going to pour hundreds of hours or my life into this game, but I know I will have a fun time with what they’re selling.

That’s the thing. I have around 800 hours on vermintideII, and I intend to spend as much on Darktide. Paying for post launch dlc doesn’t bother me at its core (I brought all gameplay related dlc for darktide and two skin pack so around 80-100$ in all) but that’s because the game had so much to offer from launch that I was able to spend time loving it before the first skin dlc/class came out.

If darktide is like “you spent fifty hours playing now pay or get bored” then it won’t get that affection from long time player and I think I’m not the only one who will loose interest in it or at least won’t support it financialy beside launch.
FS has an history of trying to listen to the customers so voicing problem is a good thing. As for the classes I hope we get at least one more free sub class per caracter before they start making them free (so a year of free subclass). I don’t mind the game not being fully achieve at launch but I don’t want basic and core things to be sold as extra.

Now if FS is fair on the free stuff (new gameplay mecanisme like VT pilgrimage and new subclass) I will gladly buy skins/weapons to support the team.

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i did buy Fallout 76 for like 8-10 euro month after release it was that bad so you can wait how it goes for Darktide and ppl will whine a lot.

  • we did have 5 classes in V1 15 in V2 so D should have 45 :smiley:
  • maps look same ( well, you fight in underhive)
  • no scoreboard ( it may change on release)
  • server situation (it can change or not)
  • im sure there is more
    im WH40k/WFB (to hell with end times) fan, i like lore, i dont buy minis ( i need money for cigs/beer).
    will i buy Darktide? yea i have it. will fatshark sell new “classes”? not sure what will be in shop from start but if its not selling they will put some price on new class ( 3,5 eu was in V2 without cosmetics and if they realese every 3m ( witch like 50% ppl believe) save 1e/m you are golden)
    well im not expert in anything,we didnt see full game(beta in 2 days is not full release), fatshark will keep saying we dont know yet ( its norm novadays), i would buy game even if it is poo (curse of WH games) so its up to you buy game play beta or wait for more info, refund later or keep it, buy new classes later or not, its your choise to make good luck with that.

Yes I had heard of that, though wasn’t sure if it had been 100% confirmed as saw some back and forth on it last time I saw it brought up. I’m considering it, but I’d really rather just have the basic info required to make an informed value judgement on the game without buying then refunding.

Bro come on with the “Devs need to be paid” soapbox, I’m very aware, and bought every damn weapon, map, and class DLC in VT2 as well as a decent number of cosmetics. I’m not against paid post launch content, I’m against charging for something that clearly should have been present in base game. 4 classes on release is really really insubstantial, especially when they’ve been shown to functionally have the same, or at best very slightly more depth than the VT2 careers. I’m happy to pay for other stuff post launch. I’m not happy to pay for a second class for each archetype because that clearly should have been there from release. They’ve not gotten everything they should out the door on time, that’s understandable but I ain’t gonna cop paying the difference for that error.

That’s exactly what I’m trying to do though. Whether the base game comes with 4 classes or will (in time) include 8 classes is a pretty huge difference for the value prospect. I played VT2 for over a thousand hours and from the DT beta I can clearly tell I will fundamentally enjoy DT too. However I played every career in VT2 and jumping around between different builds made up the lion’s share of variety that kept me playing so long. Hence it is of huge importance to me in evaluating how much value I’m likely to get out of DT.

Anyway I wasn’t asking for weird unsolicited advice on how to evaluate the value of games I buy, I was just hoping the devs would provide the info I need to feel confident in a purchase. At the moment buying DT feels a bit like purchasing a mystery box. There are way too many details we haven’t been given yet.