Need a way to skip the early level grind for experienced players

I get why the current system exists, you force players to unlock one difficulty at a time because you don’t want people jumping directly to auric and ruin people’s games as was common back in the launch days. However this also has the effect of making the early levelling process an extremely boring grind for experienced players. I have 1650+ hours in the game, a character of every class at level 30, some of whom have achieved prestige level 50 and beyond. I don’t need training wheels, it was so painful growing an arbitrator from scratch (by grinding missions in deserted low difficulties with only bots as company) that it discouraged me from buying the hive scum DLC.

There’s gotta be a middle ground somewhere. I think you could reasonably assume that players who have levelled characters to cap know what they are doing and give them “partial credit” towards new characters. Something like “for every level 30 character on your account, the level of new characters is increased by 3 to a maximum of 15”. In addition for every increase of 5 starting levels it allows you to skip unlocking a difficulty. This would allow experienced players to start at level 15 and go straight to damnation instead of wasting time in the cakewalk difficulties. From there you still have to earn gear and fill out your weapon masteries as normal, this just removes the most boring part of the grind.

PLEASE i’m begging you. leveling HS to a usable standard was miserable.

its tedious no doubt, but in a private duo a thing of about 3-5 hours depending on the level of caffeine :joy:

would i skip it altogether? sure.

would i do it with 3 randoms that actually play < malice on a daily basis by choice? absolutely not, i aint addled.

yet fatshark seems to think after 2k+ hours one would enjoy standing in the kiddy pool again after having swum through the atlantic ocean. :man_shrugging:

You think that I have friends to play with?


a man in a suit and tie is sitting in a chair .

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though ill wait a day or two to decide whether i renounce all gainz for being a literal toaster on two legs :joy:

it’s true it doesn’t take that long, but neither does picking up the soap in prison. i prefer not having to put up with it at all

Watching gameplay now.

Lack of customization (but that was expected).

Every Skitarii player look the exact same, way worse than Arbites and Scum since at least those two have the benefit of being humans with hairstyles and etc.

Most weapons look really fun and so does the Blitzes and Servo-skulls stuff.

Customization is the only thing really holding it back for me, but I know that most people don’t care as much about that part as I do.


I’ll gladly pick up the soap if its my wife that’s behind me :smiling_face_with_horns:

I’m really excited to see if all the extra body parts and fancy stuff are gonna be available for other classes whenever For The Drip gets updated after Skitarii drop. Would friggin’ LOVE to give my characters more bionics.

Ironically, the missions I played while leveling HS were the closest to the Darktide environment I was looking for.

Nobody knew what the meta was, and everyone used the weapons they wanted however they liked. There were also very few elements that destroyed the game’s difficulty, such as Gold Toughness and Smite.

To survive in Auric with a HS that was still being leveled required pure player skill. Unskilled players died quickly, and only players with skill survived.

Of course, since all players were still in the process of leveling, there were very few players who abandoned missions halfway through. (Only two players died and left before I reached level 30.)

I had constant team member rotations when I was levelling my Scum. I easily went through a total team replacement four times in a row in a single match.

Sometimes more.