Let me start off by saying I love darktide, I love 40k, and I love Vermintide. But that does not mean we should look through rose-tinted glasses. These are just some thoughts and changes I PERSONALLY want to see.
- Remove or decrease the slowdown on being shot by enemies
- Increase the sound of being attacked from behind
- Enemies are TOO accurate even on level 3 I get sniped from miles away
- Cover does not work as I will just get shot in the head while hiding behind it
- Toughness BEFORE even touching health, I’ve been killed too many times by being hit THROUGH toughness
- Penances are a bit rough, pysker blast for example barely launches enemies
- Remove the cocking/readying of ranged weapons when you pull them out, it just makes swapping from ranged to melee and melee to ranged slow and only hurts you
- I can shoot through grates and fences but the psyker’s brain burst cannot
- Ranged enemies seem to have omnipotence
- Ranged enemies seem to refuse to pull out their melees even if you are in their face
- Dred shotgunners fire insanely fast and have very little spread
- Dred gunners have pinpoint accuracy and never stop firing
- Specials need more time before “spawning,” I have seen Pox Bursters appear through the doors that they spawn out of and immediately jump and blow up offering zero counterplay options
- Zealot doesn’t seem to have a place if that makes sense, psyker targets specials, veteran targets ranged, and ogryn tanks, zealot doesn’t seem to have a niche, unlike the others.
- Using a staff as psyker and charging it to 100% and using should not do the perils
I can’t think of any more off the top of my head but I am sure there are more that other people have voiced, in short, ranged enemies need to change, the cover needs fixed, and the game needs to be smoother/faster (swapping to ranged weapons) and more consistent.
It is still a great game, but I hope the final launch is much better.