First of, i Love the Game !
So far there are only Minor things that bother me some, the most important one is that Enemies dont seem to make any noise whatsoever while approaching you a whole lot of times.
Be it during Hordes or just random Enemies, beside Specials.
Which is a problem in Vermintide too.
Sometimes even in quiet moments in the Game, no Music, no Horde, no Gunshots, just standing somewhere for a moment to drink or what ever, and suddenly getting hit in the back from 7 Enemies that didnt make any noise at all.
So it would be nice if you were able to add a noticable walking / step noise to enemies, to let us hear them coming.
Another thing is the Strength of Enemy Gunfire Stagger, it seems to be way too strong, especially when getting hit by multiple at a time, sometimes you can barely move at all, and just can’t get into cover before getting downed by them because of how strong it is.
Would be great if that could be tweaked a little.
Now my last point would be the Psyker Feat Wrack and Ruin, the way it is now With only applying to Elites and Specialists, it does not seem to be very useful, because in most cases those Elites and Specials are seperated without many if any enemies close to them by the time you charge it up.
Which makes the Feat pretty useless in most situations. So a change for that would be nice, specially since the other classes seem to get easier to use aoe, while yes our Staves have strong aoe as well of course.
An idea would be giving it the aoe effect with a certain amount of Warp Charges or even at max Charges and removing them all on trigger then, or on every couple of uses of the skill, like give every third use the aoe effect, instead just from Specials or Elites.
Which would make the Feat alot more viable.
Much Love !