My vision of the Skitarii and how to improve it

Hi, after a week with the Skitarii i have some things to say:

1- Wepons :
Transonic blades should have a more quick switch betwin it’s mods, even with the block stance it’s not satifiying to take that much time.

Arc Maul should get a little more speed attack to be more smooth and being a good option as melee wepon.

Power Sword Mechanicus should get a new MK with horizontal light attack and verticaly heavy hit (the Arbitrator and the Hive Scum got 2 weapons with MK options, why not the Skitarii?).

Galvanic Rifle should have more bullets in the magazine, it’s sad Fatshark just took a M1 Garand of call of duty to put it in the game without changes… add some bullets it’s the future, it’s possible…

Arc Rifle have probleme of visibility, we can’t see, maybe make it less flashy so we can see what happens (otherwise good weapon, i like the balance bullets/damage).

Phosphore Pistol a real accuracy, i’m tired to miss my ammo because i aim for the head and the bullet goes too much on the left… (otherwise good weapon).

And overall too much blessings who are useless or worst… nerfed, like “Dumdum” on the Arc Rifle or “Rempage” on the Transonic Blades… Please UP or change the trash blessings before you guys nerfed the only avaible blessings set we have.

And same for all the weapons, don’t come to us with “balancing (nerf)” talk about the top wepons will at least 50-60% of the weapons are forgotten.

2- Talent:
Voltaïc Emitter should be cast as a Sphere, and go truth the light covers and stairs ( like a trash can, a simple bench or 20cm up or below me), it’s frustrating to cast it and don’t see any mobs get stun then don’t get the “malfunction” guns effect.

Chordclaw Strike have a big isssue with it’s regen charges, sometimes i get 0 when it should refund one (and can’t cast it) and somtimes i got the 3 charges in one time (with a normal regen of the 3 claws regen).

Advanced combat Doctrines have an initial cost too expensive, same the channeling took capacitance by bullets or on time spent in the stance, but not the two combined.

Arc Grenade is “OK” could maybe last longer for the trash, but not that bad overall.

Artificer Servo-Skull is good and smooth (exept of the flamethrower Skull who don’t deserve a grenade slot for the little damage he does).

Integrated Refraction Emitter should’nt cost grenades to use but a cooldown, the shield should stop the bullets, not make them go trough so the mates can hide behind and reach some spots, the bonus point “Kinetic Repulsion” can be changed for a Magnetic Emitter who redirect all the shots at 5/6 (or more) meters to the shield, so the “voltaic resistance” have a true purpose ( how many times i lost the gunners focus when i used the shield to just have a little sparkle when it end… sad).

Resurgence Aura a little “Meh” could be more boldy, the Skitarri tank systeme is the toughness regen ok so go for it, show us a litteral tank aura, don’t be shy.

Foe Render Creed is too shy, buff it to at least 30 to 40 % cleave and 15 to 20 % rending, don’t repeat the tragedy of the reload speed aura of the Arbitrator.

Ammo Deposit could go to 15% ammo, but good job to give this aura infinite range, very appreciate guys.

Redline Capacitor is Ok, even if i want a little more cacapitance regeneration boost to use 100% of the wanted effect of this keystone, but still good.

Flesing Protocol is Ok too, but it’s very frustrating to loose stacks because of a simple trash gunners who soot us from far far away (but good keystone otherwise).

Power Overload is too inconsistante, i can’t trust this keystone if it proc when a fight is over… or if a mate snipe the last mobs from afare to proc it and loose the overload in the middle of nowhere.
At least we have the “Static Drain” to "save us, but we loose half of the effect we want, maybe make the buff less strong but last longer so we can benefit more often and still have it between fights.

3- Toughness mechanic
I understand you guys wanted to do a “toughness regen” set for the Skitarii (why not) but unlike the Arbitrator (reduction damage) and the Hive Scum (dodge and mobility), the Skitarii can only take the cap of his max toughness without what makes the forces of the two others ( i already saw that kind of way in others games and switched for a little more damage reduction or more mobility to delaying the regen)… to me on this type of 'tanking" the Skitarii should have a little bit more mobility so he can mitigate the damages.

Thx for reading, take care and the Emperor protect.

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