Skitarii. My questions and opinion

hello everyone.
I apologize in advance for my English - I may make mistakes, as it is not my native language.

I have been playing Warhammer 40,000 tabletop since 1999, and since 2017, the Adeptus Mechanicus have been my main tabletop army. As I play as a Skitarii, I would like to express my gratitude for introducing this class to the game.

At the same time, I would like to leave a few comments about the implementation of this class in DarkTide.

  1. The most important thing is why doesn’t the galvanic rifle deal electricity damage? This is its basic feature in the lore, and it would make it relevant in the current gameplay.
  2. We have the Serberus Rider cosmetic, but we don’t have the saber in the weapon selection! The Cavalry Sabre is the primary weapon of the Mechanicus Cavalry, and it’s strange that it’s not available. However, we do have the chainsword, which is not present on any Skitarii miniature.
  3. The implementation of the arc rifle - in general, I really like this rapid-fire weapon against vehicles, and it would be great to see an alternative fire mode - a concentrated arc or a charge that hits a single target, dealing bonus damage to heavy armor.
  4. The absence of some unique weapons and the presence of unnecessary ones. I’m not asking to add a rad carbine (in fact, from a lore perspective, I’m glad it’s not there - because this weapon would kill the entire group with radiation), but!

Why is there a laser pistol but no arc pistol? Along with the phosphorus pistol, this is the primary weapon of squad leaders.
Why do we need a Shredder submachine gun when we have the excellent Flechette blaster, which essentially fills the same niche?
I agree that the Stab revolver is the same as the Archeo-revolver, and I eagerly await its cosmetics.
Finally, why was the Taser goad forgotten? It would have been an excellent alternative to the Power Mace.

Of course, I have a lot of suggestions for the Skitarii’s development tree (for example, making some talents more appropriate - for example, the force field would not consume grenade charges but would regenerate over time), but I just want this class to be more similar to a board game.

In any case, thank you very much for this class.

P.S. Make the Sicarians legs and helmets an additional cosmetic item!!! I’ll buy it right away)

Good luck!

The galvanic rifle actually stuns almost all enemies that it hits, it’s just for a second however. Still useful against Bulwarks to open their shield if you hit them in the arm, Ragers that are close or to get Hounds off your teammates reliable if you don’t kill them with the shot.

That is something many people request and I agree that it would both make more sense and be better for player pick-rate, as it is very niche and the other two are way too good.

No. I literally made one of the most currently most viewed post about that thing needing a nerf. It’s a good concept of a weapon but done so out of balance that I dodge every lobby I see people bringing it. But we don’t have to elaborate on that further here.

I would love to see more weapons, even for the DLC classes but keep in mind we already got 6 different weapons with Skitarii.

It does actually have some electric wispy hit effect, but it isn’t really a weapon that deal “electric damage” but rather just fry the internal nerves.

Cause the Chainsword was already present in the game, while the Admech Cav Sword was not modelled/animated…

Also you do have the Falchion, which is somewhat close to a power Saber (or as close as it get as of now.)

Cause Laspistols are already in game, modelled/animated, Arc Pistol would ned to be modelled/animated in addition.

And they preferred to add the Arc Rifle instead.

Same reason as above.

Cause the dlc seem to be have a scope of 6 weapons (Arc Maul; Admech Power Sword; Transonic Sword&Razor; Phosphor Pistol; Arc Rifle; Galvanic Rifle).

Ideally dlc classes will alongside base classes get further weapons in the future (wouldn’t bet too much on it though) but here you’re asking why did they pick A over B.

from 7ed. codex -

These weapons fire specialised servitor-bullets over long distances that cause all potential energy of the target to burn out in a killing blast of electric force

We really don’t need any AoE damage weapons that kill everything around them. The Galvanic Rifle is already a very strong weapon as long as you can nail those headshots and the short stun is quite good in many situations if you know about it.