My take in Veteran "rework" (that FS can easily do)

Hi

I think Vet passives / abilities and stuff is fine apart from finetuning a bit here and there.

What I think as a part time Vet main:

My builds are always short 1-2 points of “greatness” or stoopid fun.

So .. why don’t we just get rid of the first tax node after his top row passives? Just keep the +15 toughness node. Maybe make it a cool passive Arbites style name too: Guardsmen Flak Vest, just because Maybe tune / change the other “tax nodes” in his tree a little. Make them a bit more worthwile.

Just my two cents ofc

3 Likes

Do you mean these?

So what all the previous six talents just lead directly into the +15 toughness node? Would look a bit weird but I mean I certainly wouldn’t be against it.

Could we maybe make that toughness node +25 while we’re at it since Vet’s other + toughness nodes are so much harder to reach than other classes’?

6 Likes

yes exactly

1 Like

Just need to reduce the operative modifiers down in general from its 10+ to less than 10 then suddenly you’ll have way more spending power and more passives.

But a Fatshark is a very slow shark

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