I actually think the best thing for Havoc is to design “Hard-Counter” modifiers that make a few meta weapons no longer meta, and cycle those out every season. So one season might be Inferno Staffs and AOE and another might be all Thunderhammers and Single-Target. Another might be automatic weapons and explosives. Different metas for different seasons. To do this, I think they really need to make these modifiers more game-changing.
So, for example, let’s say we got these modifiers.
Pox-pock’d Armor: Flak and Carapace Armored Targets significantly reduce bullet penetration, rending is less effective.
Elite Troops: Fewer Elites, but all elites are much stronger.
Infestation: All Unyielding, Maniac and Unarmored typed armor is now Infested.
Virus Alert: Specialists and Elites have a chance to explode into tox gas, consecutive hits reduce this chance.
Plasma would be right out since it can no longer penetrate as many targets, and anything with weak infestation damage (Quite a few) would also suffer. Thunderhammers would rise in popularity, except with Virus Alert, then you’d want to avoid 1-taps on melee elites. Maybe soften them with a swing or two first, or a few pot shots. But weapons that take a few more swings to kill become more viable since that’s what you’d be doing anyways. Fewer, Bigger threats would also encourage more specialization and less generalization.
And if they added fun mods like"Infinite Ammo"/“Improved Ammo Pickups” instead of those lame-duck “Themed” levels, we’d see a lot of those poor econ weapons rise up the ranks, if only for a single mission. In fact, if you made the themed levels more random, and made the 4th modifier something positive/neutral (Enhanced Blitz and More Barrels, for example), it’d be like a fun little distraction from whatever fresh hell a new season brings. Maybe even something to be excited for.
And the best part? None of it would affect any of the other modes. The only changes Havoc should bring are changes to Havoc. And maaaaybe some nerfs, because lets be real, if it’s a problem in Havoc it’s a problem everywhere.