Mr E’s latest video

I agree that it could be a solution

However, when I use actually the reaper, I wondered that this weapon is basically bad used as a main weapon. However, to kill carapace units, it is a king.
So, maybe we could have different use for weapons that could create a niche for these weapons.
But sure, nothing is more ridiculous to see a veteran with DS 4, PG and VoC that believes he is a skilled player…

Ogre needs nerfs now lmao

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OP I don’t disagree with your take here, but isn’t Mr E on these forums? Probably polite to at least tag them to let them defend themself.

@Mister_E

TBC I also think buffing weapons up for Havoc is a painfully horrible idea. Absolute degenerate dogsh1t if I’m being brutally honest. But it’s not very fair to not give you a right of response.

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Ultra havoc when?
We also need Darktide fortunes of war to be honest… And now that I think of also weaves.

Then of course when vermintide III is released they can also add versus in darktide too

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I’m sure the laspistols need buffs, alongside the zarona, this is surely a good idea.

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Havoc seems to cause a lot a emotion because we don’t want it to become the standard of power level.

However, most of existing weapons lacks of love while very few other were overbuffed, leading to where we are now.
So I’m convinced that balance tweak on all weaponry is necessary : nerfs and (small) buffs, without taking Havoc in considération.
Of course, if some balance changes would happen, Fatshark should be reactive and fix quickly the problems created if changes involved turned out to be mistakes
(I’m starting at you, Plasma Gun).

What a world I’ve Dreamed, right ?

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I agree 100%

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rejects power creep is getting out of hand, they have no right being this powerfull, never mind havoc, they should have an harder time on heresy and damnation regular missions too

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It is actually so genuinely sad that the most iconic 40k weapon ever, the chainsword, has been mid forever in Darktide. I’d enjoy playing Vet a lot more if the chainsword just felt better. It doesn’t even have to do better, it just has to not feel like a wooden paddle.

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What should be good in this game set in the 42nd millennium

A 15th century saber made from regular steel
Or
The motorised chainsaw sword with its fantasy metal teeth that is is able to cut through thick armour

Hmmmmm

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and todays version is leagues better than what was before

Memories of bonk sword

can you believe they actually nerfed cleave on the first strike down of old chainsword mk 4 at some point

ahhh, these were the good nerfs

after this we all had to wait untill mk XIII came out

this was the famous patch where plasma gun got 100 cleave by the way :laughing:

and the same patch that got headhunter autoguns out of the picture

they had 0 clue on what they were doing back when they actually cared about balancing the game

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I bring it all the time in Havoc. That thing slaps. :face_with_steam_from_nose:

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It really is. Shroudfield with Invocation and Piety make Knife Zealot a cakewalk. Shroudfield is so beyond busted it needs to be removed from the game.

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like an old Shade that doesn’t get oneshotted

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i would not ask for its removal. However, sure, the build is too strong. I wonder if it is not CDR related.
But even shroudfield alone, has too strong bonuses. So, yes to a nerf…

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I actually think the best thing for Havoc is to design “Hard-Counter” modifiers that make a few meta weapons no longer meta, and cycle those out every season. So one season might be Inferno Staffs and AOE and another might be all Thunderhammers and Single-Target. Another might be automatic weapons and explosives. Different metas for different seasons. To do this, I think they really need to make these modifiers more game-changing.

So, for example, let’s say we got these modifiers.

Pox-pock’d Armor: Flak and Carapace Armored Targets significantly reduce bullet penetration, rending is less effective.

Elite Troops: Fewer Elites, but all elites are much stronger.

Infestation: All Unyielding, Maniac and Unarmored typed armor is now Infested.

Virus Alert: Specialists and Elites have a chance to explode into tox gas, consecutive hits reduce this chance.

Plasma would be right out since it can no longer penetrate as many targets, and anything with weak infestation damage (Quite a few) would also suffer. Thunderhammers would rise in popularity, except with Virus Alert, then you’d want to avoid 1-taps on melee elites. Maybe soften them with a swing or two first, or a few pot shots. But weapons that take a few more swings to kill become more viable since that’s what you’d be doing anyways. Fewer, Bigger threats would also encourage more specialization and less generalization.

And if they added fun mods like"Infinite Ammo"/“Improved Ammo Pickups” instead of those lame-duck “Themed” levels, we’d see a lot of those poor econ weapons rise up the ranks, if only for a single mission. In fact, if you made the themed levels more random, and made the 4th modifier something positive/neutral (Enhanced Blitz and More Barrels, for example), it’d be like a fun little distraction from whatever fresh hell a new season brings. Maybe even something to be excited for.

And the best part? None of it would affect any of the other modes. The only changes Havoc should bring are changes to Havoc. And maaaaybe some nerfs, because lets be real, if it’s a problem in Havoc it’s a problem everywhere.

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Again and again, no-lifers and streamers are crying that stuff is easy and to nerf stuff (since they use 30+ mods only Dueling sword and premades with same players… the absolute min max BS as usual) and normal players with few hours per day to play want to play the Hardest mode cause its the new shiny thing.

Most players have no chance to participate in Havoc due to the most horrible Party finder ever made(which is INCREDIBLY DISCOURAGING to even bother with it), but even if they are lacking in understanding of game talents blessings, etc. they could still learn. Ultimately Havoc should give you suggestions on how your Build is supposed to perform. This should be either in some numeric representation or Icon if your build copies most of the talents that is Suggested for Havoc. Like Clarence LVL means absolute nothing its a pointless number. You don’t have 40 ? Denied denied denied denied … So fun…

You can’t play HAVOC without using the best stuff in the game. I mean most OP weapons in the game. You cannot use skill trees that are also not min-maxed most “Ulties” are not useable in most players’ hands…

Weapons should have another tier for Havoc the sealing for power level. The “RED” Weapons.

There should also be the Last Stand ability in havoc. Some last stand that would give you one last chance for a heavy price.

Ultimately if you give density from Havoc into Mealstorm or AURIC Tier II with classic quick match button then maybe that could be fun mode for all. As well as benchmark for Havoc builds.

Havoc is gonna kill Darktide… if it does not evolve into something fun and not hyper-focus Tarkov raid where 1 mistake is gg…

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Listen… I hate Havoc, but I have no problem finding a team in the party finder. It can take time, but that’s not a real problem.
But if I don’t do it, it’s not because of the time needed to launch a mission. It’s because I hate Havoc.

You assume the low level of players in Havoc is due to party finder… I think it is not the main reason. Main reason if that Havoc is not fun for the largest part of the player base.

Havoc is based on the idea that players will complement each other.
But in fact, we get a restricted number of viable weapons and builds.
If you think about it, we also have a restricted number of weapons that are good in Auric.
However, the main problem with Havoc is the hidden modifiers. You cannot balance things around Havoc, especially with hidden modifiers like -75% ammunition.

To be honest, I couldn’t care less about Havoc. But such demands, I don’t understand the idea behind them.
If you defeat the main characteristic of Havoc, which is being hard, what is the purpose of this game mode?
Would we not have players again asking for something harder? So Havoc, the game mode I purely hate, would become the standard?
Seriously, Fatshark could destroy this game mode, and it wouldn’t hurt me. But I really just don’t understand why they should buff things to make Havoc more affordable. My opinion is that it totally defeats the purpose of Havoc.

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