I fail to see how two maps with 12 waves is a ROGUELIKE. Having this advertised on steam seems completely disingenuous.
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels.
A roguelike game is a subgenre of role-playing video games characterized by procedurally generated levels, permanent death, and turn-based gameplay, often with a dungeon-crawling focus.
If, Fatshark, you want to actually regain trust, you need to stop failing to meet the expectations you have set.
You’ve had one successful Roguelike mode in your games so far:
Mortis Trials does not deserve the name Roguelike. And saying it is one, is going to cause problems.
In the loosey-goosey modern usage of the words, it is a roguelite, not a roguelike (a derivative of Rogue, like Nethack or Diablo), because randomization is a core part of the experience.
You face a randomized series of obstacles and are presented with a randomized set of choices to improve your abilities. Roguelite.
The term “roguelite” is outdated at this point since nobody really used it. I would say the more proper term for games similar to NetHack would be Traditional Roguelike, a la Caves of Qud.
Mortis Trials is very much a horde mode, not really a rogue-anything.
Randomized perks does not make a Roguelike, whatsoever. Its the randomized maps that makes a roguelike. The perks were something introduced in more recent ones, that are copying Binding of Isaac. But the randomized pathing through a map is pretty much expected.
Throwing random enemies at you in waves on two maps, with some random buffs, is closer to CoD zombies than a Roguelike/lite.
Roguelike and roguelite are shorthand these days for games that incorporate randomness in a meaningful, run-changing way. We all know this.
Balatro is considered a “roguelike” and it doesn’t have “randomized pathing through a map” because it’s a card game. It has randomly-configured obstacles. Not too different from Mortis Trials.
I had no idea this was being advertised as a roguelike. I was obsessed with those types of games years ago, and mortis trials definitely do not even come close to that experience. Like others have said, it’s very reminiscent of COD zombies.
Ugh semantics aside, you should at least provide an alternative title if that’s your issue…
I suspect your more upset by the lack of it being a true rogue-like. That you want, instead of this high horse semantical argument and Fatshark losing your trust and failing you.
I maintain a low expectation of FS so as not to be so disappointed when it comes.
Roguelite or roguelike, I flip the table, refuse to touch half baked “content” designed for “gamers” with the memory of a goldfish, not figuring out FS is playing them with lazy moves, left and right.
I wonder how long players will still take the bait of killing vanilla mobs with vanilla behaviors, with vanilla weapons, in various rehashed maps with vanilla objectives.