One thing that i always thought vermin 1 was lacking are numeric stats. Vermin 2 carry on the same lack. Dummys are better than nothing but honestly they are not enough. This stats are alredy present in game, talents say thing like u recover 10hp but how to know if 10 is high or low if i dont see my life total?
things i’d like to see
.number of healt point, possibly green hp on extreme left of the bar, total hp in mid bar and white hp on extreme right
. weapon stas, damage, number of targets, damage over time and time of the tick if present (fire, pioson), attack per second and/or damage per second, overheat generated if present, headshot and crit shot % of increased damage included crit headshot. Bot for normal and charged attack.
. overheat bar numeric amount, overheat discharged per second, damage taken during discharge, chanche damage proc or tick time
. amount of healt regeneration (kerillian passive, necklaces trait and so on) and temporary healt generated per kill/crit by talent lev 20 and similar effect
. knowing the % of fallof damage on ranged weapons
. class ability damage and cooldown time or other stats if present (amount of temp hp generated from kruber1 or % of increased damage from ambush for kruber2 for example)
. % of charge of class ability and coldown remaning before is ready
. % of life lack by carring grims
. boss hp stats
if someone got more stats he want to see in the game I invite him to write it here
. all talent/ability buff
. crit %
. sienna slow % during overcharge