Mission failure happens all the time and it doesn’t feel good to ever lose but it happens.
I feel like to many people don’t want to jump in heresy because if you fail you get like 20% of the stuff you would have and 0 crafting mats.
Can you make it so if we get 80% of the way and fail at the final objective like opening the vault or grabbing the ammo or loading the cooling rods we get 60% of the reward so it pays out 7-8k like a mission malice and also get the crafting mats.
You should actively encourage people to go up in difficulty not punish them for it.