More Burster, Mutie, and Sniper complaints

So we all know the ongoing problem that each Burster fix actually gives them brand new problems. We of course have the same issue of them not being pushable. I find them extremely annoying and I have actually been opting to shoot them more often than before. Especially since there seems to be no way to deal with 2 Bursters, one after the other. Staying close enough to push the second leads to death, and pushing the first into a double dash and back slide allows the second to jump toward you and kill you…but they’re not in range to be pushed??? WTF. Also, the silent bursters are even worse than before! I’ve died to an open door with no indication there was a Burster there. They’ve popped around corners. Dogs are silent too! They turned Darktide into a horror/jumpscare game now.

Their new problems not withstanding, my bigger issue is how they interact with the new, frustrating mutants. Mutants seem to grab people off to the side of them. I have had many times where I dodge and immediately get snatched by a mutant. This has only been an issue post-Skitarii patch. Mutie’s are incredibly inconsistent. And guess what, mutants combo really well with Bursters. Getting grabbed my a mutant in bs situations can just be death if there’s a burster as well.

I feel like some snipers are quick scoping. Not all, for sure, but I think the through-line to my complaints is INCONSISTENCY. Snipers usually take a sec to get a bead on you…you can see the laser starting to track you. Sometimes, I’ll come around a corner, or more often, the Sniper will go from aiming at one person to another and then immediately take the shot.

Revert everything, please.

(BTW thank you for Skitarii, they’re everything I’d wanted for Darktide since its release, but omg the GAME is objectively worse now.)

This one is indeed a very annoying problem that gets to less attention. It’s when the mutant focuses on another player but runs past you, it becomes a 5 meter wall that soaks you in, while when it focuses you, it’s hitbox is generously small. Maybe it has something to do with the new system where enemies don’t change focus between players that often anymore that causes a lot of problems.

As for Poxbursters, I think the community is well aware about their current problems. There really is nothing that has not been said hundreds of times already in recent weeks.

The Sniper problem I can’t say that I noticed them doing anything like that. It may be that you just got unlucky and got hit by shots meant for your teammates.

I’ve been experiencing this a lot with trappers recently. I wait for their sound cue, then dodge and usually that is that and I kill them…but recently I wait for sound cue, dodge, then get netted even whilst the trapper is still facing my pre-dodge position.