Mods are awesome. If you agree... ->

well, i’ve been using numeric ui for a long time, without ui ext (just with DML + DMF), that’s why i was wondering

2 Likes

Okay, weird. Usually you need that. Maybe there will be features missing? I dunno???

1 Like

no idea, it works just fine. perhaps i have to install ui ext first to see if it does anything different.

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I got HP bar size mod.

I don’t care if it’s distracting, it needs to be in base game, it looks good and 4 wound guys will finally realize how little hp they actually have.

2 Likes

In case this is some counter to the other threads about mods being problematic: Yes mods ARE awesome and I wouldn’t play without them, but there are exceptions and some oversight is obviously required (like that recent wallhack mod).

As for my favorites I think are worth noting, but need some fixes & extra:

  • For the Emperor - (extra comms wheel options)
    • Needs a toggle for the “RMB to move cmd’s around”. Right now aiming / charging / blocking while using it messes it all up.
  • Custom Hud & Buff HUD Improvements - (adjustable UI and buff locations)
    • Critically important mod, would not play without this
    • Needs extra priority bars or fine controls on an individual buff level
    • The latter mod needs a better UI & mapping UI vs. code-behind names for each buff
  • InventoryStats - (shows various stats in the inventory screen)
    • Needs to actually work. It shows some stuff accurately, others not at all.
    • Crit % may include passives or not, never includes auras, HP / Toughness never work, etc.
    • Needs a summary of sprint effectiveness. Iirc rn it shows speed & time (sta X sprint efficiency). I’d like a number for speed X time X efficiency, to easily compare weapons. Imo that number is the best predictor for overall mobility & survivability.
  • Spidey Sense & Cackling Trapper - (help spotting soundless specialists)
    • Absolutely essential given how broken the sounds have been for over a year
    • Spidey Sense needs far more obvious markers, even only tracking trappers I rarely ever spot the warning if there’s a lot going on. Imo it’s always bad UI design to put important markers at the bottom or edges of the screen. The more stuff is going on, the more my eyes are going to be glued to the the mid top 50% of the screen only (like so → ):
    • SS: If we could move the “center location” up horizontally, that would be amazing. But really I’d just love like the biggest, most obnoxiously annoying IMPOSSIBLE TO MISS marker ever for any trappers approaching their max shooting range.
    • Cackling Trapper suffers from the same issue as the game’s sounds in general: It does work most of the time and is way better than SS when it does, but then sometimes it does nothing and they’re completely soundless as usual. Idk if there’s any way to fix that tho.
  • Buy Until Rating - (buy in bulk)
    • Changed since Unlocked & Loaded
    • Needs priority stat filter: Autosell stuff capped below 80 in stats X/Y/Z, or…
    • Dumpstat filter: Autosell stuff where neither stat X/Y is caps at 60+
  • Guarantee Ability Activation - (queues ults on press to ensure they will fire the instant they can)
    • Hasn’t worked right since Unlocked & Loaded
  • Weapon Filter - (easy inventory filter to show specific weapons only)
    • A fantastic basic QoL feature for inventory handling, so you don’t have to sort by alphabetic → browse through a list of 100 things every time you know you just want to check say, revolvers, shotties etc.
    • Needs to save filter until you disable or exit inventory, now it sometimes loses it
    • Also needs a way to inspect etc. even while filters active
  • Red Weapons at Home - (colours all maxed weapons as red)
    • Great mod and further improves QoL by making it easy to spot the stuff you’re using vs. haven’t fully upgraded yet
    • Problem is you get used to it and trust it… except some weapons depend on min stats. Like reducing enemy stagger (makes headshots easier), max out peril buildup, curios as a whole etc. For example:

I have way more mods but these are the main ones I have at least some gripes with. But there’s quite a few things I’d absolutely love to get via mods or otherwise!

Features missing & needed imo (not all of these may be possible ofc):

  • Make inspect etc shortcut keys work again
  • InventoryStats: A proper summary of all talents & blessings & etc for a way to see min/max crit, toughness dmg resist, finesse dmg buffs, etc easily for your whole build
  • Mission queue improvements:
    • A simple keybind accessible anywhere to auto-requeue last mission type, at least for QP / Mael
    • If you joined a mission & get greeted with a defeat screen → instant leave & re-queue
    • When attempting to join a mission, there’s a delay of X seconds after which if nothing has been found, it will start your own lobby. →
      • Optional toggle to auto-cancel & re-queue before that 2-3 times or something. Pretty sure the persistent bug since release where it sometimes doesn’t connect you even when there’s missions available is still there, so you need to manually spam it a few times.
  • Endless load screen fix
    • Add a number, say 20-30 seconds. If a load screen persists longer than that, auto-leave & rejoin lobby.
  • Auto-sorting for blessings & perks
    • All curios, weapons etc. properties would always be listed in the same order for easy comparing
  • Warp Unbound bug protection
    • Prevent using any peril ability while Scrier’s is active & peril >99%, or whatever that small window is where it bugs & you blow yourself up
    • The same idea could be applied outside of Scriers too however, which would just be cheating… so maybe we’re better off not having this
4 Likes


for the emperor should have been part of the game.

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technically it is part of the game already for the emperor implemented officially, at least for the cheer.
but i agree “yes and no” should have been implemented too, just like vt2 answers. those sadly i think without mod you cant use them.

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Since I hate the mini games, I think I’ll try this one out tonight.

EDIT: Okay. It works fine. :wink:

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as somebody who loves mods, i find myself using the weapon modification mod a ton, it allows for so much customization, i just wish that i didn’t need it if i wanted a different sight, i also wouldn’t mind being able to put a different special activation on my gun, but the mod only allows flashlights and sights, not bayonets and what have you.

2 Likes

Personaly I don’t use it, because my main point was scopes.

And after a week of test runs I found scopes to be pretty unnecessary,
but I think it’s very good for everybody to have the options, thx to Mods.

Overall my feelings for Mods is this:

Of all the mods i use, this one is probably the one that i cant live without since i tend to start to feel a bit seasick if the FOV keeps changing back and forth.

3 Likes

This is why we need MODS!

1 Like

Found Ya at Warhammer 40,000: Darktide Nexus - Mods and community

This… 100%. If I’m in need of ammo or anything for example… I can grab stuff before any douche nozzle with white ammo can if I’m low. It’s a really underrated Mod. Basically, it shows the icons of items super far away so you can track them down easier. I strongly feel this is a MUST HAVE. Huge quality of life fix.

1 Like

Cackling Trapper at Warhammer 40,000: Darktide Nexus - Mods and community
This as well… It fixes silent trappers, so you can always hear them.

douche nozzle

Exactly… They’re out there & not afraid to take ammo when they’re white & you’re orange or red. It’s happened a lot to me & this solves that issue for sure.

mods are so awesome because they compensate my lack of skill xD

douche nozzle

Meanwhile:

1 Like

Good for you.

I have the opposite issue, I’ll point out several bags before a drop or checkpoint and nobody takes the 6 seconds to detour over and grab it. And then whine for ammo in the next room.

4 Likes