Mods and how Fatshark should handle them, in your opinion (2)

people crying for the silliest things ever still :sweat_smile:
luckily as pointed out in the poll thread, just a minority

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It’s not that much of a minority to be honest. If you count up the different votes that take issue here you end up with 34% of people who voted wanting more oversight on mods. 56% vs 34% isn’t trivial and shows it’s clearly polarizing

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Tens of thousands of people mod and thousands of people use mods that some people think are cheats. How many people participated in the home grown polls? A hundred even? No way that’s representative of anything.

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I dunno, I was just speaking for the poll. I’m thinking if you asked the broad public this the results would probably lean on “modders are cheaters, period” considering how I know console communities function on cross platform games.

I shouldn’t have to clarify, but I think trying to dismiss an opinion or argument because it’s not the popular majority is kind of stupid regardless of context. It shows that at least within this community the way mods are currently handled is polarizing and I think that’s an interesting statistic in itself

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I strongly believe that any possible benefits of Fatshark becoming directly involved in restricting or regulating mods will be vastly outweighed by negative impacts. While the current situation of community self regulation is perhaps not ideal, it is very likely the best in practice.

Currently there is an effective social contract between devs and the modding community such that the modding community are responsible for self regulation to prevent the availability and spread of any mods that break the official modding policy, and in return are free to be as creative and innovative as they want in finding new ways to improve the game experiences of players. If the contract breaks down then we will see fewer useful mods and the devs will have to waste time and resources in directly regulating mod use. So both sides have a strong interest in maintaining the arrangement. It is mutually beneficial, which is why it works as well as it does.

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which is an universal topic in various games
and not all mods are cheats.

it is a fact though, considering that all mods out there are fine and FS has no problems with it. it shouldn’t be a problem for others. if people don’t like the way it is, they can play another game or play with their friends. so simple yet hard to understand

this doesn’t seem true, the “majority” of complaints were people actually complaining about mods that were uploaded and were actually cheats, that have been removed within the same day.

the fact that mods are somewhat an “advantage” opinion, i never seen, only in this month just because the trend, especially few people not liking the fact “it is a pve so who cares”

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:hand_with_index_finger_and_thumb_crossed::hand_with_index_finger_and_thumb_crossed::hand_with_index_finger_and_thumb_crossed::hand_with_index_finger_and_thumb_crossed:

Well said!

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I think that a good solution with the perfect degree of intervention and involvement would be to just actually answer these concerns. When users ask “Is this fine?” (in regards to e.g. Spidey Sense, Scanhelper, Outlines always on, anything you can think of) Fatshark should make an active effort to answer either “Yes, this is fine” or “No, if you notice someone using this in your game we will action this on report”.

Honestly very low effort and all it takes. Even if their decisions are arbitrary, it would reign in the extreme cases a bunch. It wouldn’t harm anything in particular I think, because inherently this would only even do anything on mods you can actually tell someone else is using, which by definition is the “does this affect me?” question that people take issue with.

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yep, that’s it

thread can be closed
phew! /s

it’s funny that the people that are so anti about this system, when a new hypothetical sanctioning system will be actually placed, they will beg to return back… they just don’t see how meaningless this nitpicking is. especially in a PVE game, coop horde shooter. lol. server is authoritative which is enough for a coop game like this, thanks to dedicated servers there aren’t crazy stuff. like people flying, or worse. and because no EAC, we have the possibility to enhance the game like people want as community while following the policy of Fatshark. then up to people if they don’t want or want using mods. up to them. and we shouldn’t care what people use or not, cause doesn’t affect us.

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I dunno about you but I vastly preferred the VT2 system. While higher effort for Fatshark, the community got a lot out of it. The sanctioning system has its issues, but the modded server was brilliant and I wish Darktide had it.
The new system is more hands off, which is fine too because at least QoL mods aren’t going through hoops, but at the same time the amount of stuff mods can do is very restricted. I’m sure there is a relation between Fatshark making almost everything server-authoritive and there no longer being a modded realm nor sanctioning system.

That’s your opinion, and you’re surely entitled to it, but…there are 30 sanctioned mods available today. The most recent mod to be sanctioned was in 2021, and there were only 3 other mods sanctioned in 2019-2020. All the others were from 2018.

The modded realm is only possible because of P2P, and I very much doubt we will ever see that in DT.

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modded realm would be cool to have in DT just for the extra stuff you can do, like increasing even more difficult, playing with the weapons you want to, playing more than 4 players, tweaking talents making them look like they are completely new, and so more.

but if this means to have a sanctioning system for the official realm, with the progression, i sadly don’t want a modded realm then. cause people would rather play more official realm not because of the sanctioned mods status, but because the progression is tied there… which is ultra unfair.

even though a modded realm would be really cool in DT for a lot of reasons. i don’t play much for progression, but keeping progression there and splitting possibly playerbase not sure.

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It’s not really about the sanctioned mods really. It’s that there being an official modded realm allowed for custom gamemodes to be played together. I personally don’t even use any mods other than some menuing QoL and things to cut down on load times. I also don’t care about progression. I realize that’s just my opinion but I never portrayed it as anything else.
Without a sanctioning system, there won’t be an official modded realm, I don’t think.

maybe one day :sweat_smile:
i’d guess after the support cycle, when they will officially say there won’t be any update and perhaps shutting down servers :laughing: i doubt they will ever do that, but in the eventuality will be cool to still be able to play with P2P connection with friends :slight_smile:

also i agree, it’s sad about that system
because so many other QoL mods that are worth to be sanctioned, but they aren’t looked anymore.
and it may end the same thing for DT if there would be such system.

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even without sanctioning system, there could be easily a modded realm still, if devs want put a p2p client
but that would be only for the extra fun stuff.

they would still keep how mods are handled tho :smiling_imp:

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Hypothetically possible sure, realistically the devs aren’t ever going to make a seperate p2p client. Especially considering how updating the game itself between the server-based client and the p2p client would work. They’d basically be doubling their QA workload. I’d be happily proven wrong, but I think that’s about as likely as christmas in august. I don’t expect to ever see it. On that note I also don’t expect them to sunset Darktide gracefully; Fatshark has a bad track record here unfortunately.

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Except it’s not between FS and the modder’s community, this is what a few want you to think.
It’s between FS, the modders themselves AND the rest of the player community. (FS said this, in modder’s discord).

FS left the ball in non-FS court, this was never really advertised and there are a lot of assumptions that have been made as such and some proclaimed themselves judges on the matter an don’t want to share in the self-policing duties now that the cat’s outta the bag.

There are partially overlapping self-interests from disparate groups at play, so things get swept under the rug; strange bedfellows.

Some mods crossed some lines, despite attempts of said self-interested parties to pretend they didn’t, FS should at least clarify on those, since it’s clear the individual modders didn’t self-police here.

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I’ve got that…

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the red hair ogryn nitpicking the cherries on the cake

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It’s not the “modder’s community,” it’s the “modding community,” and that’s anyone who makes or uses mods (and upvotes them, comments on them, offers input about them, reports bugs from them, reports them to Nexus, etc. etc. etc.). You could participate in the modding Discord, where much of the discussion happens, if you wanted to (I see you lurk there). And of course non-modders are welcome to participate as well, as some have done in the other thread on this topic as recently as yesterday.

The lines aren’t as cut and dry, nor universally agreed upon, as you’ve repeatedly tried to claim they are. When things cross FS’s lines, they make it known. And when things cross the line(s) of a broad consensus of the modding community, the community gets the offending mods removed from the Discord and flagged/removed on Nexus. You can participate in these things if you want to, and you are welcome to continue fussing about Spidey Sense, but you should also know that your fussing doesn’t amount to a dictate that is (or is going to be) accepted by everyone else in the community.

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