Mission Types are really lopsided, there are 5 Raids but 1 Investigation and 1 Repair

Not that it’s terribly important, except to people who really want the Auric Charm, but I noticed that some mission types are underrepresented. So I completed a penance that said I’d done 250 Raid missions. Haven’t gotten one of those before, so had a look at the penances, and saw that even though I’d just apparently finished 250 Raids, I’d done fewer than 100 Investigations, Repairs, and Espionages.

Been paying more attention to the mission type now, and like Hab Dreyko is literally the only Investigation, and Power Matrix is the only Repair mission. Seems weird to me, since there’s also a mission about repairing a smelter, and that one about breaking into Archivum Sycarax to investigate something. That one about purifying the water supply could also count as a Repair come to think of it. What’s the reasoning here?

The mission type distinction doesn’t really serve any practical purpose, so it’s not like this is high priority, but it does seem like a trivial thing to fix.

Although, thinking about it now, perhaps the mission type could be used to categorize what type of end crescendo a mission has.

Lesse, what crescendos are there:

Scanning
Hab Dreyko (Investigation)
Archivum Sycarax (Espionage)

Data Interrogation
Vigil Station Oblivium (Espionage)
Comms Plex (Espionage)
Refinery Delta (Disruption)

Hauling
Chasm Logistratum (Raid)
Excise Vault Spireside (Raid)
Power Matrix (Repair)

Corruptor Purging
Relay Station (Disruption)
Silo Cluster (Strike)
Smelter Complex (Strike)

Survival
Enclavum Baross (Strike)
Consignment Yard (Raid)
Carnival (Raid)
Ascension Riser (Raid)

Ascention Riser also has a corruptor and a teeny bit of hauling, but mostly you just stand there and kill dudes, so I think it goes here.

Arch Heretic
Chasm Station (Assassination)
Magistrati Oubliette (Assassination)
The assassination missions are nice and clear cut at least.

You could get rid of Investigation and Disruption (like what’s the difference between disruption and strike anyway?), then change Hab Drayko and Refinery Delta to be Espionage; that would align all of the Data-Thingy type missions together. Maybe change Silo Cluster, Relay Station, and Smelter Complex into one called “Purge,” to align them and to signify there’ll be some purging of Corruptors. Enclavum Baross could be changed to a Raid. That makes sense, since we are in fact raiding Aegis Station. We’re basically stealing the entire station, right?

That leaves the Hauling jobs. Not sure if there’s a category that could connect Chasm Logistratum and Excise Vault to Power Matrix. “Cargo”? “Freight?” “Payload”? “Transport”? Payload and Transport aren’t bad…

That would give us five Espionage missions (or two Investigations and three Espionages if those stay split up), three Payload missions, three Purge missions (Or Strike I guess), four Raid missions, and two Assassinations. That’d be nice and neat and make sense, right?

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Hmm, interesting point

There’s some major narrative and mechanical disconnects between the mission types and what the missions are.

I think they intended Strikes to be take-and-hold missions, except you only take and hold Consignment Yard (which is a Raid) and Enclavum Baross, every other strike mission does not end with you having the area under your control as shown by enemies continuously pouring in the escapes.

Raids seem to narrow down to “Stealing things”. Narratively, Consignment Yard is this but as said previously it feels more like a Strike. Excise Vault would be way more suited to be a Raid.

Disruption generally make sense, except Excise Vault should 100% be a Raid since you’re stealing something and not wrecking enemy infrastructure like Refinery and Warrens. Some might say you’re ‘disrupting’ the enemy by stealing their samples, but you’re just stealing samples, not doing anything to the source of those samples.

It just feels like Fatshark have completely forgotten that Investigate and Repair missions exist.

Archivum Sycorax should 100% be an Investigation.

If they keep Repair, they should make it that they have reinforcements come in to hold them otherwise we are leaving the newly repaired facility in enemy hands, which doesn’t make sense. Comm Relay is probably the best Repair that isn’t a Repair due to enemies no longer pouring in. Smelter and Silo Cluster would as well, but suffer from the enemies pouring in afterwards issue.

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Well I thought I was being all clever, but then the Warren has us scan some stuff, then smash some stuff, then defend an interrogator, one right after the other.
So,
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should still change archivum sycarax to investigation and smelter complex to repair though i mean come on

I agree 100% it took me 3 days to get a repair on damnation for a penance and 5 to get it done cause we botched the first try and had to go again.

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