A lot of these issues are minor or inconsequential so like im just gonna compile all the ones i’ve seen here, and since not all of them are bugs i wasn’t sure if i shoulda put it in bug report or technical issues or neither
(iirc i think CMs and mods can move this topic where it belongs if needed)
Weapons with over 1000 reserve (seemingly only the kantrael Mg IV) cannot display the 4th digit
enemies can shoot through the floor of this bridge at players below without being shot back at in hourglass missions. (it becomes a major issue on relay station missions where often heavy gunners and reapers will either spawn or retreat to that bridge and mow down players)
Accatran MG Mk II heavy laspistol not benefiting from sharpshooter reload perks.
While i can’t actually show any physical evidence from the screen, i went into the meat grinder and tested it with a stopwatch in hand, no matter what the reload for the pistol caps off at about 1.8 seconds.
bots and their weird different weaponry.
So this isn’t a bug its more just a weird thing i wanted to ask about. How come the bots, which are all sharpshooter by default have such weird weaponry. For instance here’s a bot with an Antax Mk V combat axe but instead of it being blue, its green.
Or another instance of a bot with a heavy sword despite being a zealot only weapon
Or bots with the vraks headhunter autogun having a green one instead of blue
Or bots with the kantrael Mg Ia infantry lasgun having no optical sight on their gun and the aquilla gilding that the mourningstar guards have on their weapons
all just a little weird is all.
Any ingame join, no matter what progress in the mission, be it you joining or someone else, tanks the game. I don’t know if it becomes a latency issue or frame issue but its really bad.
Despite how many enemies you kill with brain burst in as little time, the penance does not count any progress
that’s about all i can remember rn, a lot of these are just minor things apart from the join issue, and the bridge thing