whoever made the 6 missions with no player deaths penance should be forced to do that contract over and over again
Another Moday, another example of Melk being a Donkey…
Next Reroll price:
Psyker: 35 000 (with BS 750 ranged kills contract)
Vet: 52 500 (with BS 4 Monstrosities contract - I can’t take it anymore!)
Zealot: 25 000 (with BS 750 melee kills contract)
Ogryn: 40 000 (with BS 750 melee kills contract)
Dockets Spent?
Psyker: 277 500
Vet: 525 000
Zealot: 112 500
Ogryn: 300 000
Total: 1 165 000
It would go higher If I was warp bent on getting the max contracts as I usually do, but I don’t care anymore.
personally i just grind sedation or twins and do the 8 missions. believe that being forced to kill scabs OR dregs with MELEE or RANGED is a humiliation ritual and the game shouldnt tell me how to play
There is nothing wrong with conracts incentivizing to play a certain way, it could help new players to change their opinion about some playstyles (there are probably almost no new players but still) and motivate players to swap their routine build. Aswell it brings kinda feeling of accomplishment and short-term resource hunting loop.
The problem is there nothing to choose from so you are feeling of being forced to. Contracts pool is too small. Should be more like kill with nades/barrels/100 dogs/headshots/revives, etc. Kinda like pennances but much simplier. Like shittones of regular things you are doing anyway. So you see a shotgun kills contract and remember you were thinking about to play with shotguns recently. Clicks with your spontaneous desires.
Another problem - same contract but of different tiers compete with each other in the same pool. This is an idioticy. Just make it so you can upgrade your contract if you want to, with diamantine or something. Reroll shouldn’t denominate your contract tier to a smaller-easier-short one.
You have a busy week - don’t upgrade you contracts, do fast ones. Have a tones of free time or planning to learn specific weapons/playstyles and main it for some time - upgrade your contracts and grind it.
I’m not too keen for this change, nevertheless it’s still a valid point from “explore everything we’re offering in the game” point of view.
Maybe adding simple algorithm monitoring percentage of range and melee weapon kills would help?
If the percentage is skeved on one side or the other it could incentivise alternative playing style with higher rewards, instead of punishing player (20-50% bonus depending how “badly” the balance is skeved or where it’s set up for the class).
Not a fan, but at least it’s a discussion
Bigger pool? Heck yeah! But with current crafting system it could potentially punish players restricitng them to just one family of weapons. I’d rather see how crafting will be addressed before trying to add contracts like this to the pool. Cool idea though.
Oh, my Manly-Manperor yes! I was looking at the problem from my selfish perspective, so I have not considered it.
It is a bit harsh to punish new players with missing out on 1000 Melk coins bonus for contract completion because they have to, I don’t know - EARN MONEY TO BUY SKINS or SPEND SOME TIME WITH FAMILY (to be in a good mood / calm nerves and buy skins) or STUDY TO LATER HAVE A WELL PAYING JOB TO BUY SKINS.
MESSAGE: BUY OUR (made by 3rd party) POOR QUALITY SKINS!
But yes, we should also look from new players perspective more. If the player base numbers are to be increased we need more changes that are welcoming to FNGs.
Well contracts system is a part of the item progression, idealy they should change it all at once.
The problem is there is no source to get a basic white item with consistency, only Brunt’s gacha.
If it were something like:
- go to the regular shop with lvl 1 character, there are 2-3 weapons with 12% stats
- for each character level, every weapon in the shop gain 2% to all stats and there are new weapons unlocked so at the lvl 30 all weapons will have 70% stats.
And for Melk (like lorewise he is a data-analyst):
- the more data you collect (bigger contracts) the better weapon you can order (not a random shop, but like Brunt menu, just choose a weapon you want), up to maxed out - 70 stats, t4/t4 perks and blessing. Perks and blessings will be random but since there is no locks you can swap perks and blessings (so it’s like one perfect weapon per contracts cycle if you are playing a lot and/or on the highest difficulties). Maybe with some denomination mechanic - like perk swap drops it to the t1, so you need to spend some crafting resources. Either way progression will be too fast.
But overall you would just go to the shop, buy weapon you need and do some contracts with it (interracting with your regular crafting loop aswell). And like if you are lvl 7 and some weapon family isn’t unlocked yet then contracts for them shouldn’t be in rotation for you. Basically unlock a new weapon - unlock the contract for it.
Sounds like Master a weapon through killing, but with a twist.
Not exactly ideal (for me), but Warp of a better Idea than what we have now.
Another Monday, another incoherent Rage case.
Melk broke me this time, so I just took whatever he dished out with minor changes (I’m not taking 6 “no deaths” on all 4 Operatives - kark you, very much) for JUST 300k ordo dockets.
Instead of 16k Melk tokens, I will have to be satisfied with 11k-ish.
Whoever is defending RNG in this game should sit every Monday on a cactus.
The whole “contract” system is so undercooked and uninspired. It could have been so much more.
Melk should just be the blessings/upgrades vendor. He’d have them all on display at all times and you get to buy whichever you like after completing contracts (which would be jazzier than current contracts). Any new blessing would appear there.
Then you’d take them over to Hadron for installation.
Could probably do away with melk currency and just use diamantine too tbh.
Oh well!
Back in time I suggested something similar, when we were stuck with this RNG rubbish. Basically being sent out to grind for blessings / weapon lock removal blueprints etc.
To same degree this is what we are getting in the future update, minus maybe the potential for finding blueprints, tomes of forgotten knowledge on the maps.
Another Monday, Another popped vessel.
MELK, you useless grox turd…
Next reroll price:
Ogryn: 42 500
Vet: 17 500
Zealot: 40 000
Psyker: 67 500
(all of that with contracts like kill 750 or kill 4 monstrosities…)
And don’t get me started on the quality of the weapons he offers…
I’m more disappointed with the rewards. The devs didn’t even think that farming traits would make sense here, just another half baked RNG failure. Having level 4 traits to break down from Melk would actually make me check once a week. Good news is a rework to throw everything out the airlock is coming.
Maybe good curios but who checks anyways, the currency is a joke.
Just put this in another thread, but I think it works better here. Or…any RNG thread I suppose.
Foul reject, in search of Tier IV Blessings
A long time ago I proposed something like that…
Contract system is bad. They should assign objectives to the entire community, like that we would all chase for it.
And they could add a little reward in the melk money for every scab / dreg killed, plasteel collected etc.
Everytime I get a 21% health curio, without fail the 3 random perks I roll on it are absolute dog swill. So bad that I can’t even choose 1 to use with 2 craft adjustments. Every. Damn. Time.
I think curios sting the worst on all the RNG in the game because we have to wait for a half decent one to “show up” before we can attempt bricking it after some casino rolls.
Also, when was last time you saw Melk selling Curio with 76+ rating on base bonus?
I haven’t seen one in last 4 months! On 3 operatives no less! (I don’t count Ogryn - at the time he was still level 1)
Not melk, but a hadron rant today.
Spent about 15k plasteel, exclusively on 20% health curios. You know how many T4 perks I got rolled? 2.
Both of them were useless. One of them was T4 experience. And the other was T4 chance to get a curio or somesuch dog swill. All for 15k plasteel.
Curio RNG is the absolute pits of the whole game.