I am curious if Devs actually play other games or play their own game and go „this is fun progression, i want to play 30 mins just in hope of getting at least something“? Well maybe next time then… oh, i had a drop… so satisfying… maybe it will match the power level of the weapon i am carrying next time… bad luck… a t least i get currency for that orange 423 lasgun…
What was the intention behind following decisions made?
- going from 3 items per run to one or none
- not adjusting the quality of the base stats depending on difficulty, secondary missions or conditions
- scraping the commendation chest style system but having up to 10% xp-gain as a stat - wich was about 3% while leveling - and only showed up as 10% once max level was reached…
Materials could have been given out for:
- certain mission types, conditions, bosses
- as reward for weeklies or even dailies
- for scraping weapons depending on rarity, basically for money as there is nothing else to do with it than to buy weapons
- a special condition that was created for that purpose like a heist
- hidden chests as a secondary mission like grims and scriptures
The crafting part 2 is not that bad but:
- extremely scarce materials don‘t let people experiment with upgrades because the waste is to high
- please just add a dropdown list as soon as the stat reroll is free or at least make our techpriest shut up
There is no need to roll a stat for 30 Minutes that we will get anyway eventually - its simply not worth rolling on something blue with a t3 stat in hope of the second being t4
As for the shop:
- Add occasional special offers with a high chance for a descent class weapon
- maybe let us place an order for a certain type for the next day or something like a tendency towards a chosen archetype for the store
- ever thought of hiding extremely rare vendors in the missions themselves that offer special stuff…
- imagine finding weapon cases in the map that need to be secured to get a bonus drop
at the moment its not worth it to do anything challenging… the loot sucks and until a worthy weapon appears the motivation to farm materials is just not high enough…
No need to hurl out good stuff for free but atm we don‘t have a descent way to get stronk and no sense of accomplishment for earning good gear…