I get that the lwo intensity mod makes higher difficulties more accessible before one might be ready, or to dabble in it… but the fact it offers increased reward, for reduced difficulty just doesn’t make much sense to me.
On the other hand, endless horde, with double specials is also pretty ludicrous , though fun in a sense, but odd to see it net the same reward as otherwise easy counterpart of a modifier.
My suggestion would be to either:
a. Low Intensity reduces reward instead of increases it (not a fan of this however)
b. (preferred) Modify & distinguish:
-
Low Intensity reduced horde spawn rates, but double (or triple?), more frequent specialist+elite and ranged infantry spawn rates (so fighting small groups of elite infantry = still challenging, and a unqiue game experience)
… focus on challenging tactical combat with elites and ranged enemies over dealing with hordes [bring ranged / elite killer loadouts recommended] -
Endless Horde : Regular Elite+specialist spawn rates but with higher horde size & spawn rates
… focus on the “horde” combat aspect [ bring melee / horde clear loadouts recommended]
** With the above, both modes offer a unique challenge/gameplay that could presumable be more difficult, and thus should be rewarded as such, than a regular run.
c. A third mode on top of the above two in b., which could be called “Fortified Stronghold” or “Heretic Stronghold” or “Nightmare” something like that, which is the existing Endless Horde mode currently in play, offering a higher bonus reward than the other two and features increased horde+specialist spawns as it is now for absolute chaos
Just my take on it… comment if you agree (or not)!