This modifier confuses me a bit… I appreciate it’s existence to make trying harder difficulties more approachable for lower levels and those who want to practice/ease into the madness… but I don’t see why it increases rewards?
If anything, it should be somehting like… "Less Hordes/enemies, but enemies are tougher (almost like 1 tier higher in HP, but not dmg) so you face less, but tankier enemies or something to balance it out, and thus worthy of a modifier reward.
otherwise it should technically reduce reward at the end?.. but I prefer the other way.
Thoughts?