Major Nerf to Arbitrador

This is an enormous exaggeration and I am pretty sure you barely play any high-end content and just post these overly dramatic call for nerfs for the hugs.

All normal missions up to auric maelstrom, felt like the old heresy difficulty with the original arbitrator. Except for the dozens of screaming mutants that rush you, obviously. That was the only thing reminding you, you dont play easy modes.

However, this is feedback from a 1000+ hours player for the devs. Not an attempt to discuss your opinions, which are totally meaningless to me.

This is an absurd premise. If you want to establish that as a fact, you need to back it up.

Concussive can be removed/reworked. That would go a long way already. Personally I’d prefer to see all the stagger talents gone and replaced by electrocution status instead. Stagger should be the Ogryn thing.

It’s is mind-boggling that they didn’t nerf/change/remove Concussive but nerfed some random crap like the keystone (toughness nerf was needed tho)

I don’t know how you define skills, or who you mean by ā€œpeople with less than malice skills.ā€ But I’m absolutely certain that any player — absolutely anyone — who has ever taken first place in damage dealt in Auric Maelstrom (assuming all four started at the same time and no one left) while playing as an Arbites, will be far too strong for Malice difficulty when playing any other character.
(Of course, I’m not talking about their very first game with an unfamiliar class, but about a situation where they’ve leveled that class up to 30 and fully upgraded their weapons.)

For example, I’ve personally never taken first place in Auric Maelstrom, but on Malice, enemies could barely scratch me when I played as an Ogryn — and that was with what later turned out to be a very inefficient build

like malice as a setting the arbites class is far too tanky and allows for braindead forward pushing without fearing any repercussions.

this is what I call the comparison line.

malice doesn’t need complex engagement assessments, arbi doesn’t need to think about the consistency of a mixed horde when he pops castigator for example and simply staggers/kills everything.

skill by definition is a combination of movement, reflexes, aim and a split second decision making of what to take from the chessboard and the 3rd step after that in advance to clear an engagement with the least resources sacrificed in the process.

OR taste them crayons and whack into it as arbites.

where good players in melee need to disengage and forfeit damage/kills in favor of survivability, arbites cares little for such things normally.

shameless bragging incoming, I usually do first place in terms of kills/damage/objectives done etc.

being frontschwein means soaking up damage so this part isn’t of my concern.

but usually there’s the output of at least 2 other players combined and then some.

psyker of course roasts away past that easily but at least the class isn’t as tanky as arbi without proper gameplay so there’s that.

arbites with not even comparable engagement pattern (face tanking crushers and smiling), unless he’d real bad , tops those numbers with much less effort or gives me a real good run for my money playing even more reckless at the risk of wasting health/toughness as the price.

seeing this pattern in about 100matches on record on repeat I’d say is a good size for comparison

You overestimate ā€œmaliceā€-tier players going to Auric/Maelstrom/Havoc. What they do is usially die to the first 1-2 hordes and either quit or spend 90% of the gameplay staring at the totem pole. This happens all the time and it doesn’t matter what class they are playing.

What you described is a normal ā€œAuricā€ player behavior and it existed always.

Alright, a question looking toward the future. So — playing which character is the most proper and, in your view, the purest way to play the game? Which character’s gameplay demonstrates the highest skill? So that no one could possibly doubt that the player using that character fully deserves every single point of damage dealt and every second spent standing on their feet?

Zealot melee only, with grey weapons and out of meta perks. No dueling sword/knife.

This community is bonkers man. Calling arbitrator weak AND OP and in need of nerfs in the same karkin post. Never change.

At this rate, the never ending talent reworks will trully never end.

those combinations that don’t rely on certain skills or talents as a tool to win the game rather than pure physical skill.

ā€œno mmo, pure quakeā€

so I don’t use items such as plasma, dueling sword on vet/zealot and don’t use ā€œmetaā€ stuff on ogryn like the bully 3 or BLO rumbler among other things.

basically every way you force the game to your physical skill.

subjective in nature and I dont play the class cause lame-ass-harry potter-chicken leg :smile: but pre buff I’d seen impressive clutches from melee psyker that, given his glass cannon nature, is the least forgiving in terms of f-ups, hence earns my respect.

likewise some smyker is down the bottom of the barrel along with arbi :squinting_face_with_tongue:

zealot/vet without op weapons and personally I go full health oggy and been playing him almost exclusively since beta when he was considered trash.

can’t explain any other way than everything away from numbers/talents/breakpoints, that is 100% your doing, victory or failure, is a skillful way you play the game.

that might even be true since my memory of malice is based on late 22 early 23 :smile:

way back when it wasn’t as bad as today i wager :laughing:

then again the ā€œmaliceā€ mark is an euphemism like the scarlet letter

In short, from your point of view, you should consciously avoid any effective builds and make the game harder for yourself and your team by playing deliberately less efficiently than possible. You’d probably be very happy with teammates running obviously suboptimal builds while trying to rank up in Havoc. And while the suboptimal builds are obvious at a glance, whether they can actually play with them in any meaningful way — that’s another question entirely

The dog still doing way too much kills and dps. Shotgun mk III too this the first thing to change but If you remove some of the OP stuff like this it feel way more balanced. Now vet with nade spam and plasma can remove everything in 2 sec psyker too so… and we all see if someone got some skill or not. They Ā« nerfed Ā» DS4 … almost no difference. You see way less Arby in MaĆ«l because they see they can’t survive with only the kit.

its not about what one would be happy with as a team mate, you asked me my definition of skill and what I respect in a player, I answered.

there are quite a few people outperforming those using their crutches, they are the living example of what superior skill looks like and should be learned from and emulated.

resting on the abilities of certain weapons/character traits isnt something you perform but what performs for you, hence less skill in my book

hence my example of those classes not using the easy route, having a bit of trouble right now getting your point sorry

That’s exactly what I’m saying. If you don’t use all the OP stuff it’s not so bad. It’s a mix of certain weapons with certain build and blessings that makes it too much.

Excuse me, you mean pumping it to 100% DR for ranged only right?

I will champion the Robocop class ability until the day it doesn’t happen, tyvm.

Not the same people, comrade. Don’t go dragging the goomba fallacy meme into this forum, now.

Game just became harder in general.

Yes maybe only for ranged but when I see the zealot tree you got 90+ resistance to all damages even 40% with a crit so don’t tell me Arby is the only one OP