Loot & crafting is soul draining

Personally, I dont find it bad. Its just having to get plasteel that is annoying

+1 for this guy here.

And even if he was wrong, the target would then be people who are more easily psychologically manipulated into making poor decisions, which just so happens to include little Timmy.

It’s a bad look. Considering the customization system we were gonna get before they decided to slap together this abysmal insult of a crafting system, they clearly saw the potential for an Athanor system before utterly discarding it for the most busted casino I’ve seen outside of mobile gatcha gaming.

The failure to implement Athanor’s system in both VT2 and now DT is an albatross that has been rotting on the neck of Fatshark for nearly half a decade now and I see that they’re content to let it stink for even longer. The itemization in this game belongs in a mobile title that lures in adolescents and depressed loners with anime tits, not a mature title like this.

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I dumped 2 million credits, and a tonne of crafting materials last night to see if anything had improved.

Rolled Kantrael 1a from Brunt: two 380, and around eight more between 378 and 360.

Every single one ended up with a garbage selection of perks and blessings. I didn’t even need another Kantrael 1a, it was just for science.

Sure am glad I’m not one of the new players.

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So the gambling aspects are fine but how stingy the rewards are that you use for the gambling are not?

Doesn’t this seem like a problem that could be fixed if the system wasn’t gambling to begin with?

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Dumped half a million credits on Brunt plasma guns last night, out of dozens of items acquired, literally two had stats 360 or above, both with critical stats like Damage as dump stats. Dumping almost a month’s worth of accumulated resources and nearly 50k plasteel on equipment for my Zealot managed to pull one thoroughly “okay” level Eviscerator and Autogun for Damnation out of over a hundred Brunt purchases and Hadron brickings.

Whoever is in charge of conceptualization for items and acquisition design at Fatshark should feel personally and professionally embarrassed about this aspect of game design and genuinely should feel bad about it. This game has so much beautiful worldbuilding, art design, and basic gameplay nailed, but the items and crafting features of this game drag down all of that.

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I’ve mentioned before best is to not play into the dice game.

Just play the T5 missions and once you get a high stat weapon with 2 perks/blessings preferred already rolled on…only then engage with crafting to “choose” last 2 perks/blessings. Progress is slower but at least you never waste resources. No RNG this way.

It takes 1-2 millions dockets and alot of plasteel for one weapon - This is equivalent to like around 30-40x T5 mission runs. Now if you finish a mission in 20 mins…this amounts to alot of hours!

Better off spending time in missions then use Melk stuff to grab the blessings. Probably enjoy the game better if less time spend on this dice roll mini game.

Skip crafting until you’re in position to let you choose perks/blessings when right weapon drops.

The loss of dockets/materials is one thing. Boredom is running back and forth between armory and crafting station repeatedly. That’s 1-2hrs for preferred weapon wearing out the carpet.

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Just make sure you play with your handy dandy browser companion too.

I just dumped 2 mil into Brunt’s for an MK 7 auto and the best I got was a 361. A majority were between 304 to 328. I got an alarming amount of specifically 304 and 328 autoguns… I dumped 3 mil on my revolver and got a 377 w/reload speed as my dump stat ):

It feels impossible to get a 380, there is way too RNG and it feels awful.

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True. What’s that saying? “Never attribute to malice that which can also be adequately explained by stupidity”.

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