problem is it doesnt differentiate between good and bad kills , doesnt represent or promote teamplay.
as some folk just want the epeen thing and it does clearly matter to em have an opt in thing, then it can show them like football highlights, trash killed elites killed. all that could have explosion and stuff going offf in the background rousing music and maybe let em record an audio loop of thier mums saying how pround they are or something,
i mean dont include how many times there kills dropped the psykers stacks off or each time thier grenades screwed up the oggies confident strikes chain , keep it to big numbers and explosions!
Iâd honestly just be content with kills/assists listing with a specialists/damage dealt stat. Everything else is superfluous.
This mockup is bloody awful. Itâs cluttered, obtuse and filled with unnecessary information for the sole purpose of what? Claiming youâre better than your PUG members or shaming âunderperformersâ?
Nah, thanks. Iâd rather have nothing than this. Which is fine, because Iâm pretty sure thatâs what weâll end up with.
Tweak fonts, tables, remove some useless data, and voila, we have an excellent battle description, which immediately shows who is the daddy, and who should think about the build, game strategy, etc. Of course, we are not talking about Ogrins or Psykers, which special builds are designed to support the team.
Best option would be an end round screen displaying player specific stats:
The Over all killed window we have now. followed by 4 blocks with one filled
Private!
Killed enemies(what enemies) in numbers
Dmg(direct)(bleed)(crit) dealt in numbers
Shots/hits ratio
dmg taken/blocked in numbers
disabled(trapper,hound,mutantâŚ) X-times
downed X-times (cause)
Killed X-times (cause)
Teammates rescued from disabler X-times
Teammates picked up X-times
Teammates freed X-times
picked up ammo small/big/Box charge
used Health charge Station/med kit
healed by ability(zealot) in numbers
picked up plasteel/diamanten
picked up script/grim/
Score board stays on screen until ââSpace barââ is hold down even when already at the morning star.
And a check box in the down right corner to accept to ââSHAREââ these stats with every other Teammate, who ALSO clicked on ââSHAREââ.!!!
Players who do not wish to have others see their stats, do not need to share it. Those who want to can. Win Win for all of us.
Tbh if we go the private route and atleast be like âself-improvementâ, the only stats that actually matter is damage done filtered in the categories:
Ranged damage
â bleed / soulblaze / burning - damage caused by range hits separated
â ranged crit hit and damage separated
â headshots
Those are the only stats that actually matter if you want to try builds and they are less effected by RNG or afking since it´ll show how good / bad alternative damage-sources are.
They could also show some average number based on the overall damage or kills made, so you can even compare them by 20 or 40 minutes runs.
The rest is pretty much obvious or clearly based on the playstyle like âhow many times blockedâ, âhow much damage takenâ, âhow often have i diedâ. Being Nr. 1 on âenemies killedâ is easy with a flamer so⌠Picked up books / materials is absolute worthless and behind conditions or luck anyway. Same counts for the use of medkits or ammoboxes⌠sometimes you´ve more than you need so you place them even for 3 health, other times it´s bad luck etcâŚ
Pointless stats and i seriously don´t see any need to put too much efford into such a scoreboard.
All this time of playing Darktide i didnt even have a single friend invite or added anyone, cause no one knows how the other did and who did well , and who played part of the team and who was toxic.
Can get rid of the âscoreâ system and perhaps collapse much of it into expandable areas for more specifics on a certain stat. But of course 10000x better than having no scoreboard at all lol
Now that fatshark made their statement about modding.
I can tell you that this is in fact a functional mod. No photoshop.
Most of the stuff on the scoreboard is working, if not entirely accurate yet.
But I have to rewrite it to make it work with the latest darktide modding framework. XO
Darktide modding framework and other stuff should be coming to nexus mods soon or mod.io possibly.
The ditribution platform is not decided yet.