For anyone else seeing this, remember that dps isn’t the only factor in the game - per hit damage can be important depending on how often you have openings to hit something(for example against ragers, you might sneak in a heavy1 in between its combo then naturally block its next attack - in which case limb splitter is straight 20%~ boost).
On Zealot the ult currently is nerfed to only grant one guaranteed crit, bonus to that one hit could be decent for oneshotting(or reduce number of follow up hits on) some things.
Whether that bonus makes a difference depends on your weapon’s statroll…etc.
I’m not a fan of limbsplitter. When I see it on a weapon, I generally ignore that weapon and wait for crafting to be fully fleshed out. I feel like it is bad in more situations than its good so until we have the ability to max out our favourite weapons with custom traits etc. its not fun to see, especially on otherwise good weapons.
I imagine the problem will resolve itself when crafting is fully released and we can pick and choose so if you want a niche build that utilises limbsplitter effectively then you can forge it.
For example, how often do you spam left click on combat axe?
Against hordes you would use push attack often(duh) which should also count as first attack for the bonus.
Against elites you can chain heavy attack but more likely that elite will attack you and you’ll be dodging/blocking, constantly resetting to heavy1(still gets the bonus).
It sucks on tactical axe for sure; but on the much slower combat axe, it can work. (and because it attacks slowly and requires less hits, around 7-8, to kill crushers even at difficulty 5, traits with power increase stacking to 5 is a bit less useful on it)
Using “i feel” and “in my opinion” interchangeably here so apologies for my lack of clarity but a large portion of this forum is to discuss opinions so I will continue to do so.
The combat axe I use on Zealot has Brutal momentum on it, giving it infinite cleave after you make a weakspot kill (not trying to be patronising if you already know this but reiterating its effect for anyone who doesnt know of it off the top of their head) so i spam left click a lot. The thing shreds hordes and has been the weapon that best fits my playstyle for difficulties 4 and 5. In this specific case, limbsplitter would ruin this weapon and the playstyle I enjoy most and I imagine OP is in a similar situation.
While I agree with your point in that certain weapons its great and can increase overall DPS, it doesnt universally apply. All easily resolved when we get crafting fully fleshed out and we can build weapons around our playstyles and max out our own effectiveness in whatever ways we want.
I don’t need brutal momentum to deal with hordes, even on 4/5. (braced autogun goes brrr)
Axes are taken for one thing only - kill armored elites. In that regard brutal momentum is just a wasted trait. And even with that trait, whether -20%~ actually affects anything isn’t set in stone either.
I rather have shred(combat axes are a bit too slow), for example.
I quite literally stated it sucks for tactical axe.
Fair enough if you prefer that but I like it and its fun as hell. I run with the shotgun and like to get in close and personal so to each their own.
Love the axes for their elite murdering and having the ability to cleave through a Mauler head mid horde with Brutal momentum is very satisfying to me so it’ll never be a wasted trait for my personal playstyle.
Yeh you get it and it’s glorious. Literally the only thing that stops your swing is a bullgryn shield. Cleave through crushers as well with all attacks while it’s active.
Yeah Brutal momentum is an incredible perk on some axes, like the ones on with some horizontalish strikes cause get one critical spot kill, very easy since many axe have a vertical or an up or downward strike, and suddenly your axe is a power sword with a but with a smaller arc and no need to charge it. I know many people don’t like the tac axe, personally I do BUT, Brutal momentum literally changes the game for that thing. It also gets a bonus to critical change and with some perks on my zeolot, pretty much every other hit is a crit. It melts hordes since doesn’t matter if it didn’t kill the mob in one hit, the second strike is so fast + being probably a crit, that it will, for all of them. It also not bad agains’t the elites. Depends on a bit of luck but it can kill maulers, reapers, crushers, bulwarks at the same rate as combat axes in a range of 25% faster or slower. And yes it ignores every but the bulwark shield.
Which is why I got so interested in potential perks since its a purple so getting a limb splitter on it would be a massive waste of resources on it since it would be a straight up nerf to the thing.
I’m still doing some testing on my axes in the psychanium, as of now, I probably over reacted in calling limb splitter “useless”. Was miffed since another of tacaxe got it on the blue to purple upgrade which made it worse. It’s “Situational” But i’m still standing by my stance that the perk is still a straight up nerf compared to say
Headtaker
+2-5 Power For 3.5s On Hit. Stacks 5 Times.
or
Decimator
+10-20% Power On Hit. Stacks 5 Times.
What the difference between these two? IDK other than one is gives less bonus and is timed
But compared to limbsplitter, they have no downside to them, other than the work up time but after that it just staight bonuses as long as you keep hitting things.
The problem with them is that by the time you stack them to 5, that Crusher is already about to die to combat axe overhead(takes about 7 hits with zero trait iirc, depending on damage rolls, so you only build up to max stacks at 5 and it’s almost dead). And it’s generally not worth it to attack faster with light attack(it wasn’t that much faster) to build up stacks.
Maulers take even fewer hits(it’s also better to just spam left click on body, also iirc about 7 hits but light attack).
Other elites are 2-3 hits at best.
Limbsplitter absolutely sucks on tac axe, not combat axe.
Oh yeah, those perks are defiantly better on the combat axe. I have a combat axe with these two that I would have defiantly switched to 100% as my main malee weapon if it wasn’t for brutal momentum on my tac axe. But my point is those perks have pretty much the same if not more of the benefits but without the downside that you have the fenagle around to avoid.
Like I’ve been practicing for a day now qq and block reset and I just can’t seem to get it right. I get it right maybe 70% of the time other wise I just as attack normall, do the push, or start shooting with may range weapon. IDk if it’s my key board and mouse, if my fingers simple just aren’t dexterous enough, my coordination is just off, quite possible it’s all three. And that in the psychanium, in the chaos of a game forget it. For me the perk is just a straight up nerf.
where as the other perks, hit 5 things than your good to go. I don’t have to risk spazing out my character doing nothing, instead I can hit 5 poxwalker which 99% of the time will be around a mauler, than switch to the mauler. Simple.
yeah yeah, sucks to suck to suck,
but still, they could remove the the -20% and have nothing change for people who can like you and not nerf people who can’t/don’t for whatever reason. They’ll just notice the DPS drop. I don’t see why this wouldn’t just be better since the other two perks the bonus applies to every hit where as that would just apply a bonus on every other or other other hit.
No they’re better on tac axe(the generally faster, weaker attack one), limb splitter is the usable one on combat axe.
You don’t have to qq, you can just block cancel; combat axe heavy is slow enough that you don’t need to do it fast to minimize dps loss. In a real game I don’t think you need to worry about maximizing dps because you’ll be dodging and blocking anyway, and dodging can move you out of range of your own attack - so you’ll spend time getting close to enemy anyway.
Those two perks don’t do anything when you’re trying to oneshot something at beginning of combat(maybe a dog or mutant; not that you can oneshot mutants - but it will do more damage).
That’s the tradeoff.
you can actually do q cancel with the revolver.
that way you can empower revolver’s shots a bit with some melee blessings and have useful stagger from those shots (to interrupt ragers for instance). while having 100% use of limbspliter.
also style points
If I understand it clear “true” chains consists only of light atacks or heavy, you can see it in the weapon menu. So light+heavy chain or vice versa combo doesn’t count as a “true” chain and this blessing can be fine on such weapon that relies more on “improvised” chain . But need testing
Here is a video I found where a limbsplitter axe does less DPS than just attacking normally with it, so it seems either way, the blessing is just a curse.
from what i know, decimator stacks are resetting as soon as you stop attacking and push attack is resetting them as well. that means on 5 stacks you gonna have 45% more power.
power dynamic on that axe in the video would be:
1 hit - 15%
2 hit - 0%
3 hit - 15%
4 hit - 30%
5 hit - 45%
(hope i calculate it righ)
and pushattack rotation will always have only 15% more power on all attacks.
so dps difference make sense in that case.
however, just using only push attack rotation is not efficient way to use limbsplitter i think.
here some more examples of revolver q cancel i’ve talked about
-all mobs are damnation, revolver is pre patch 1.0.20(weaker)-
push attack is always considered first in the chain.
that means you can do “heavy attack → push attack → q/qq/block cancel” rotation without losing limbsplitter bonus.
there is a combat axe without limbsplitter. yet it was enough to throw crusher in to the floor.
with limbsplitter it would be more consistent since limbsplitter increase your power, not just damage.
that means attacks with limbsplitter will have much more stagger and it is very useful.
for example i can always reliably stagger ragers in damnation difficulty with my limbsplitter tac axe, wich makes them very easy to fight.
tested mixed attacks considered as chained as well, only push attack resets chain.
edit. however special attacks are weird. if you use special first and then regular attack they both will have limbsplitter bonus, if you continue this rotation they will lose it.
it seams that special attacks cant start chains, but can maintain them.
but there is a diffrence betwen combat axe and tac axe.
if you spam special on combat axe you will not lose the bonus.
on tac axe all attacks in first special combo attack will be empowered, everything that folows dont.
but if you use regular attack after first attack in special combo, then they both will be empowerd.
so weird