You get 4 stacks per shot now. It used to be 2 capping at 32, now you get 4 stacks per shot stacking at 16.
Where do these 32 stacks actually matter? Let’s investigate. Tested with a flak+maniac achlys stubber, the weapon that most benefits from fire stacks due to a high firerate and low impact damage per bullet:
Elites and regular enemies:
- Maulers die to 12 stacks.
- Both Gunners die to 8 stacks.
- Both Bruisers die to 6 stacks.
- Poxwalkers, shooters and groaners die before the stacks really matter, but seems like 4 stacks help finish them off sometimes.
- Scab Ragers die to 12 stacks.
- Dreg Ragers die to 10 stacks.
- Both shotgunners die to 8 stacks.
Specials:
- Both Flamers die to 8 stacks.
- Mutants die to 14 stacks.
- Trappers die to 6 stacks.
- Both Bombers die to 6 stacks.
- Snipers die to 4 stacks.
- Dogs die to 8 stacks.
Ogryns:
- Reapers die to 12 stacks.
- Bulwarks die to 14 stacks, hitting exclusively the shield.
- Reapers die to 12 stacks.
- Crushers are the only non-boss enemy that survives past 14 stacks in the game. At 32 stacks (16 shots) they take roughly 50% of their HP in damage. At 16 stacks (8 shots) they take roughly 20%. The fire damage seems to account for ~20% of their HP at 32 stacks and ~8% of their HP at 16 stacks, ticking for 58/28 respectively.
In conclusion: For literally every single non-boss enemy but crushers, Light Em Up will have half the shots needed to kill post update. This is a major buff to Firelugger Ogryns damage output, potential killing power, and ammo economy.
The only two exceptions are Crushers and Bosses.
First of all, Crushers. This was tested with an Achlys Twin Stubber which does bad damage to crushers to begin with. PBB did not significantly elevate the damage with light em up even then because carapace mitigates a lot of fire damage. In fact, even at 32 fire stacks, a crit shot still does more damage than the 32 stacks tick for. With 10% rending via the on-kill proc, the 58 fire damage gets doubled. It’s still not anywhere close to killing a crusher via the fire stacks even then. Only with a red stimm is there a significant TTK difference between just shooting the crusher and shooting it with PBB on: Avg 2300DPS with PBB, Avg 1337DPS without. I’m unable to test what 16 fire stacks would result in but somewhere in the middle. Not a huge difference and it’s never really sensical to shoot a crusher to death regardless with the achlys in particular.
Second, Bosses. Bosses are the obvious part where this is a nerf. They don’t resist fire like carapace very well so dropping from 32 fire stacks to 16 stacks is a pretty significant DPS nerf. I’m sure the math has been done on this so I wont bother, but rest assured that is less than half the damage from just the fire stacks.
Other things to consider:
- This was tested with an Achlys twin stubber, to reiterate. Standard fire lugger build. No stacking buffs of any kind before testing. This is the highest firerate, lowest impact damage weapon available to Ogryn, so the fire stacks matter most here. Meaning that with any other weapons, the fire stacks will not need to stack this high to kill, since the impact damage will be higher. In other words, these are the worst stacks-to-kill values you’ll get (minus flak/maniac but I feel like most people run that anyway, and I’m not sure it’d make a diff. I also didn’t sanitize crits, I went with first result. Test yourself if interested, I doubt any enemy survives 16 stacks even then) and on other guns this “nerf” will be even more of a buff. 4 shots to 16 stacks vs 8 shots to 16 stacks will make a lot of weapons far stronger in most situations.
- Ogryn will gain various damage% talents with the patch, most commonly payback time and a gunlugger node for 15%, so 30% increased ranged damage. This will probably keep these stacks to kill even lower, i.e. the 16 stack limit will be even less relevant. It will 99% also end up killing crushers faster than now just via raw damage, even compared to the 32 max stacks PBB.
- The same concept applies to bosses. Fire stacks aren’t the only means by which Ogryn can ruin bosses, increased ranged damage%, batter, increasing ally damage by 15% all will contribute to bosskill times to counterbalance the nerf at least a little.
TL;DR & Conclusion: In any situation where you don’t fight a Boss, realistically, Light em Up got massively buffed and AT THE VERY LEAST halves Ogryns shots to kill, possibly more. On Crushers it doesn’t matter so much because they barely take fire damage. I was tired of reading “it’s a straight nerf” so I felt the need to assemble this info. Light em Up isn’t “ruined”, it was made twice as good on a vast majority of targets, and brought in line on boss damage.