Hi! I want to have an in-depth discussion about the Trauma staff and compare it to other weapons. It’s not a rant or a cry to nerf/buff the weapon, I’m only curious on what you people think of it and also want to share my opinion. To better illustrate my arguments I recorded a portion of my gameplay with the staff. It’s not perfect, but shows what I’m talking about - https://youtu.be/QMxpe57Ql7A?si=c4ahPdemQEJ0DSLb
I enjoy it very much and it’s definitely my favourite weapon in the game. The way it sounds, the way it looks and it’s controls all are very satisfying and unique. That said, I just can’t shake off the feeling that it’s not only an overtuned weapon overall, but that it’s absolutely the best weapon in the entire game! And while using it, even though I’m having a lot of fun, not only do I start to understand that it’s a giant crutch for me and the main reason I can perform so well in the most crazy situations the game can offer, I’m also afraid that a lot of time my teammates start to get bored while playing with me for a while.
Here on forums and on reddit I have often noticed people claiming that weapons like Plasma gun, Revolver, Kickback, Knife and even Shovels are the biggest examples of being overpowered. And while they are very powerful, maybe even more than they need to, I still can’t stop wondering - do they even compare to Trauma staff? For me personally it’s on an entirely different level of being overpowered but since I see people talk about it much less than about other outliers, I wanted to ask people here directly - do you agree with me that it’s the best weapon in the game?
Here’s why I think that is: Infinitely cleaving powerful AoE stunning charges that work against any types of armor, are easy to aim and quickly charge/spam, restore lots of toughness due to Psyker’s peril-based toughness regen talents, and waste no ammo. Doesn’t it sound like… A VERY lot? You could of course say that other weapons have a lot of powerful capabilities mixed in as well, but I don’t think that any of them reach that level of “A Master of all trades”.
Plasma gun (probably the most often mentioned weapon in balance discussions right now) even while having much better sniping capabilities is still worse in many other aspects:
- Doesn’t have a giant AoE escape button to completely secure your position in an instance.
- It’s heat venting is not as quick and safe and also takes very small chunks of toughness instead of giving you even more my doing so.
- After shooting for a while you’ll still need to reload and perform a very long animation that makes you vulnerable. And also it has limited ammo, of course.
Other weapons don’t do nearly as much as these two can offer, even though they are still very good. But Trauma staff for me feels not as much as a weapon, but as a whole spamable ultimate ability. Even other staves, while all also being very powerful, have their limits. Purgatus is much worse against armor and shooters, surge is worse against dense hordes. Voidstrike is probably the closest one to Trauma in terms of capabilities, yet still it doesn’t have that huge AoE controlling and is not as easy to aim or spam.
The only two downsides that Trauma has in comparison to Voidstrike are it’s range and bugginess while using it on stairs and some surfaces. However they both can be easily offset just by better positioning and properly utilizing Psyker’s Blitz abilities.
I recorded two extreme instances to showcase Trauma’s power at it’s finest and I just feel like other weapons can’t compare. Even if they can still do a lot, they have their limits and come with much more risk to make a mistake while using them. Trauma is not limited by ammo (meaning by no time as you can take as long as you want to traverse the map while not being afraid to run out even at some point), not limited by extreme skill (so that it would be a high risk-high reward), not limited by any cooldowns or bad build synergies as it does so much and so consistently that it’ll do just fine in any build (well, apart from gun psyker probably).
Maybe it’s because this weapon is less popular than the other ranged options and it’s strengths aren’t as apparent at first glance to some players, but personally I’ve seen very few people mention how insanely powerful that weapon is (in comparison to other complaints like for Plasma, Smite, Kickback, etc).
The knife is probably the only other weapon that kinda breaks the rules of the game but it’s only doing that by providing extreme speed that can be abused in some builds. And then it still just allows you to outrun and ignore enemies, not safely delete whole chunks of extremely mixed hordes while sitting in one spot only by yourself. Trauma, however, just does everything at once and all the time.
So my questions - do you think it’s overpowered? If not, then why? If yes and it was already stated and complained about by many before, then i’m sorry if I missed those threads/posts and I would kindly ask you to share some links (I like reading stuff like that).