Let’s not go the path of Helldivers (calls for nerfs)

Dude.
It’s just the longbow from Vermintide
Quick swap to take out disablers and specials.
Low ammo/mid reload

Sure pre ammo aura vet nerf it was kinda broken but now it’s doing what it supose to do.

And it’s not realy the best option if you play like zelot
Then you can jus pick knifes and take a boss melter weapon or some other shenanigans.
On psyker staves/plasmagun/columnus are better
And Vet kinda works on melebuild or Zelot that use some granades instead of throwing knife and still have option to take out disablers at range like its meant to do

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revolver needs buffs and not nerfs, after they tripled the amount of hordes and lowered the close range distance, so that quickload wont apply most of the time anymore you always find yourself with no ammo.

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Increased the range of what would be considered Close Range: 8m to 12.5m.

From the Hotfix#42

and

I take it you mean the amount loaded in the revolver and not at the overall ammo reserve you have.

Balancing the game and the weapons are impossible as long as such outliers as the plasma and kekback exist, more enemies will do nothing when you gonna oneshot em anyhow with infinite cleave.

Plasma cleave should scale with charge, kekback damage drop-off and / or guarunteed pellets landing should be hard nerfed.

Rending should be hard-capped at 25-30% from all sources, so armored enemies have a reason to exist.

But the biggest offender is the insane CDR (almost) everyone gets from all over the place. Shouting / shrieking / bullrushing every 5-6s needs to go, and judging by the zealot nerf, is incoming. When your power scales with density thanks to all the CDR nodes, it literally doesn’t matter what the director is trying to throw at you.

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You are entitled to your opinion, like anyone else.

The main argument always was that balance is important in pve experiences as much as in pvp. Broken weapons and builds affect the level of enjoyment of the game for other guys in your team and make the game too easy. This matters for those who look for that sense of satisfaction from “mastering” the game and/or the adrenaline kick at the highest difficulty levels.

Balance changes are continues, VT2 is still getting rebalanced 6+ years after its initial release, so whatever people like it or not, things are bound to change.

A lot of those weapons have excessive cleave values which allow you to dish out a lot of damage without utilising most of the game combat mechanics. You can add to that list the Purgatus staff…same flaws: brainless gameplay, excessive cleave.

On the top of potential balance changes I also wish we see moveset changes to a lot of melee weapons, as those often feel uninspired. More weapons like pickaxes, at least in terms of interesting moveset…we can talk about pick axes excessive power later on.

P.S.

Helldivers community is full of filthy casuals j/k

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Buff power sword back to 7 energyzed swings with power cycler or remove the weapon from the game

until then review stays negative

I was just thinking…

What do you get if a helldiver had a lovechild with a Space Marine?

A Brother of Steel

how about having some variety on weapon performance instead and letting the players choose their hard or easy time on damnation by choiche of higher o lower tech weapons

wouldn’t that be more fun, letting people choose? instead of making every weapons behave the same?

if everything is the same there is no real choiche, and the value of working on a build just goes down the drain

not to mention balance patches that just mess with your work by changing everything for the sake of what? Equity?

you just need to light attack spam to clear hordes and everything, its brain dead, its 100 times superior to his counterpart, the push attack is also smooth

the heavy attack special rev also is comparable to the chainaxe damage wise, this weapon is S tier for me

Helldiver devs nerfed weapons for no other reason than the weapon was topping their interal usage charts. They gave no thought to as why the weapons were popular/being used over other weapons in the first place.

People want some of those weapons nerfed because they’re overperforming. For instance, Kickback mulches the entire horde plus several specials and un-armored from a long distance. Revolver is a better sniper than every sniper weapon in the game and is arugably better anti-armor than the Bolter. Plasma just shits all over everything. Combat Axe is both king of single target and horde clear.

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You make some very good points, but there are so many aspects that need to be tweaked at once that I worry about a heavy-handed narrow approach that can leave the game in a crappy state for loooong periods of time.
I’ve been burnt by this so many times in the past in so many games that I’d almost rather have some OP outliers than too many useless weapons and abilities. FWIW a lot of the OP stuff is mostly OP in the hands of very good players and your average group gets a boost sure, but it doesn’t break the game for them. Then OFC the flip side of that is stuff like shotguns, which just sandbag your average player/team rather hard.

At some point they may have to go back in time and reduce the density and go for relative dmg vs hp nerfs instead, again-ish.

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List of OP weapons doesn’t contain knife. Interesting.

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it also includes BRautos, so i’m pretty sure OP’s coming here from sedition to complain.

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Of course nope, we should not push for nerfs… I mean, you listed half arsenal

If so many weapons are considered too strong (by a tiny minority of ultra-hardcore gamers who play holding their breath because oxygenating their brains makes the game too easy)… it’s the proof those weapons are well balanced each others

While there are others weapons really boring that should be buffed

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Did you even read the OP?

I can agree with this.
However, I think the infinite cleave is a little too much.

I love the revolver. But I cannot use it actually cause… it is too strong. There should be a cleave falloff for this gun, it cleaves too well. That’s good at short range (8 meters), but not at long range.
Also, hand cannon is too strong.
And I say this as a revolver lover.

Columnus has a close range bonus… they should limit it to 8meters (don’t know actually what it is) and there should be a falloff of damages past this distance.

Kickback is a little too strong. However, I don’t feel that this weapon is the game changer. Kickback is the king of horde killer. Out of this, the weapon is good but not OP.
Maybe a cleave problem here, IF there is a problem.

Humm… I hate too much psyker to be able to even play effectively with this class (pray to never have me as a psyker in your team… j/k I have ceased to play it). But yes, void staff has a problem. It deals insane damages. Not sure for trauma. But long time I don’t play psyker. Other can give better input than me on this.

Combat axe has always the same problem, called BM and cleave. They cannot lower damages. They must (and considering what was written, they should do it soon enough) correct maniac damages. The maniac weakness has to be kept.
With a CA one enemy is most dangerous than all others… dreg ragers…
About BM, not sure, but I would like that this blessing would not be mandatory. And I would like that the CA cleaves more (to make BM less mandatory). I am not sure about the changes they did by the past on BM…
Anyways, the problem is clearly here.

My god… this weapon is totally OP. I play it sometimes as melee veteran. However, a lot of guys think that PS were nerfed to death and that they are bad. This leads that we see few veteran with this…
The weapon itself is really too strong. How to fix it? I don’t know. However, like for CA I think that power cycler is a problem. Like for the CA, this blessing is mandatory. Also, the energized hits are really too strong.
Final word, the entire community don’t like how PS special action works.

No nerf need. Like kickback, this is a horde clearer. Other than that, this weapon is clearly not OP, especially cause of the carapace weakness.

Too strong… need that you cannot spam it.

No need… at least in my opinion of worst psyker in this game… lol. I prefer to let players that play this class give their opinion on this.

Completely agree, if fs done ,i will leaver the game ,and happy enjoy SM2 :slight_smile:

Bro for real? What is this pre patch 13 ass opinion. Combat axe is fine enough but it’s not even a top 10 melee weapon at the moment. Every class has options that straight outclass it, usually multiple.

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i think they are watching people on youtube playing with the rasheed, brutal momentum nerf was bad imo, as if cleave gives you voice of command level of invulnerability

If it’s YouTube footage from before patch 13 sure. I think I saw more than one person in this thread suggest Caxe is an over performer and it’s genuinely blowing my mind. Like are you folk aware of other melee weapons? Can I please show these people what Chaxe 4 can do these days? And that’s not even an egregiously over performing melee weapon.

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