I’d like to see friendly fire remove progress from the chest progress bars at the end.
Also, it’s so much easier because everyone has been crying like babies for months.
“Troll too hard when you’re on your own!” …now gets deleted in seconds by a good Shade>
“Disablers don’t give enough notice of them appearing!” …now literally yell in your ear minutes before they appear>
“Hordes spawn too close!” <Spawn in Wiltshire, when I’m in Hampshire make a cup of tea waiting for horde to arrive>
“Bosses too hard to kill in Melee” …Kruber Batter a Roger to death with Ultspam and hammer>
“Too much armour in Legend!” …Patrols now much easier to avoid>
“Too many health pots!”…Chug Chug>
And so on /sarcasm
Also, a LOT of the talents straight up didn’t work, so now they’re actually working and giving the benefits they were always supposed to, then it is always going to be easier. Lots of people will have been playing with talents that simply didn’t do anything before and now they’re feeling the benefit.
ANOTHER Balance patch with more finetuning of difficulty and a little more weapon balance should hopefully appear next before Christmas stupidity (i.e PS4 port or another DLC)
I agree that there could be a higher difficulty. Personally I would like to see bosses spawn 2 or 3 times more frequently.
But really I think this is an AI director issue at its heart. The best runs and moments are when you only just make it through an emergency, have some insane clutch, and scrape to safety or the next badly needed pickup.
The issue I have found is that either your group knows what it’s doing and you all get bored and <100 damage taken, or they really don’t and you have a wonderful time, lose most books, and be really glad you picked handmaiden.
The process is too gameable - either you break the game or you don’t, essentially. I think more bosses would mix things up enough to stop it being a repetitive corner based macro-fest. Alongside a more sensitive AI director that knows when to give you some air and when to bombard you with plague monks, it could give us what we are looking for without necessarily needing to retune the cleave or damage values all that much.
I agree. It’s far too easy. I said the same thing during the beta for 1.2. They bumped up melee damage instead of dropping ranged. I get why, but the result is that you just steamroll levels unless you have group members that just suck.
My group started just running the levels as fast as possible for the lolz (10-15 min completion).
Would love a new difficulty level above legend or replace deeds with a mutator system. Or both. Maybe with a new loot level too (purple) with unique traits or something (more like VT1).
Dont you feel like adding items above the current red/veteran would hurt balance and fragment players?
Only way I could get behind that is if it was visual only. No stats better than current 300 IP, one trait, two properties.
IMHO if a new difficulty is added I think the rewards should be the same as Legend.
Sure, maybe some portrait frames etc…
It would be about the gameplay though.
I guess. It’s certainly possible to balance around new items.
One problem the game has is a lack of progression in endgame – IMO anyway. What’s your reason to keep playing at endgame? Just for the gameplay? Most games have at least something layered on top of that. Loot usually. Yet the loot in this game is painful at best. I scrap 99.9% of the items I find. Opening chests is tedious. Reds are too rare, there’s no crafting system for them, and duplicates are a pain (I guess with a pending fix at some point). Even when they do drop an item you want, who cares? By that point it’s usually not much better than your orange. Red traits in VT1 didn’t always exist on the orange variants – which at least made finding them cool even if it took forever. There’s really no equivalent in VT2.
With the new talent system, traits or unique affixes could also greatly vary loadout and add build diversity – i.e., more progression and a reason to keep playing. There’s a ton of potential there. Diablo 3 did this pretty well by having a single item or group of items create an entirely new loadout. Like a weapon or armor trait that affected your ult or changed it slightly would be awesome. You could make the WS ult turn it into a spray instead of a guided shot. Or have the zealot charge give a small damage boost and remove the charge. It would make me care about finding/crafting an item – which I currently don’t – and would change the game in a meaningful way.
I’m not holding my breath, mind you. These changes would require a lot of balancing and tweaking. Yet we can’t even get changes to fix the current talent trees and properties and traits. Who uses area/skaven/chaos damage on neck? Who really runs push angle? Shield on team save? Stamina on headshot? Why would you take anything other than temp health on kill except for beam sienna? Actually the whole Pyro tree basically offers essentially one viable choice per talent level. I guess you could run an atk speed fireball spec? /facepalm.
It would be super cool and it’s definitely “possible.” It might take FS a couple years to get around to that point, though.
Yeah, it’s probably not going to happen. Would still be awesome, though.
Maybe if they gave up trying to manually approve mods, that would increase the odds. Personally, I think the whole sanctioning process is unwieldy and pointless. Who cares if people “cheat” to get lootboxes? That only affects the one player and doesn’t really mess with the game balance. The player base would self-police in-game cheating (just like Payday 2). Could just kick them or leave.
Even with random players I find legend to be way to easy. Whenever I loose or even die on legend it’s because everything goes horrible wrong in a flash, which just doesnt happen very often. In any case loosing on legend shouldn’t be due to a complete malfunction of the entire team at the exact right time.
It should be because your on legend and playing bad or not having enough exp should be punished immediately. 3 man team can easily carry a 4rth inexperienced player to freedom which is just ludracris. Legend should be so hard that it requires a strong 4 man team with coordination before it’s plausible to finish.
legend should be fracking legend! not this BS
edit: just got wiped on rs but again. everything went so wrong in an instant and up until that moment I dont believe a single teammate had been hit
Not necessarily.
As been suggested in the past (not least by me, so I won’t advertise it), there’s options for high level players.
As those are high level, and probably with a wealth of experience, a developer can trust them with more complicated tradeoffs. High level items could just offer a negative in return for another positive.
Given the rolls we have, it wouldn’t actually make much of a difference, but the option is there.
As for what Legend should be:
Legend should be doable without voicechat, by people that don’t know each other. They’d need to be capable, but they should be able to do it. Deeds are for coordinated groups.
Currently, it’s enough if two players are capable to beat a level, assuming at least one of the others isn’t too awful, so there’s room.
Not even sure you need that. My brother and I often go private and just run with two bots. In some ways, they are better than PUG members since their actions are predictable and they always seem to hug one player’s ass. We’re averaging <15 min games.
I also frequently just run solo games on legend with bots. I can only grab one grim and rarely have the patience to shoot the bots until they pick up the other two tomes – but it’s not like I’m going to miss that sweet, sweet loot anyway.
i am totally rooting for these types of systems. it’s too bad the community gives a cry whenever some weapon ability or whatever has even a slight perceived advantage over other things, and things need to be rebalanced again etc. kinda boring. toss it up, bring more polarising traits in like natural bond, maybe have a natural bond for ammo, or boost damage/dodge but remove all shields and blocking, or extra speed but no dodge etc
You don’t even need to communite when shade is around or huntsman. I just want more challenging LEGEND in terms of enemy behaviour and new attack moves, perhaps new enemy-types.
As for high end grind, i could see a rune/glyph system. Where you can craft or drop runes/glyph and add them into your “book” to improve statistics by a small chance or improve abilities like “increases shadewalk duration by 2 seconds”.
Or some more interesting ones like “First shot during shadewalk does not consume ammo” “or grants guaranteed crit on 1st shot”