Edit - This was originally written in a fit of frustration, and I exaggerated too much in order to get my feelings across, however I do believe that legend needs some fine tuning. Boss events need to be tuned down, special spawns needs to be lowered, and over-all hoard strength and mob difficulty needs to be increased.
VVV Frustrated, idiotic ramblings below VVV
Legend difficulty is a huge disappointment. Hoards are like tissue paper when every hero has 450+ power. VT1’s cataclysm was a little lack luster, but hoards had much more health then they did on nightmare. Crowd control, dps, and melee tanking all meant something because hoards took time to kill. Now, every character one shots anything below mid tier chaos infantry, turning what should be a good 40-60 second battle into 20 second nuke-fest.
As it stands now, the only real difference I see between legend and champion is increased special spawns, and tankier bosses. The specials are really just an annoyance, because hoards aren’t threatening enough to stop you from dealing with them. While bosses simply take longer to kill, as their speed and rate of attack is unchanged. Damage to players is somewhat higher, but still not as high as cataclysm’s was.
With the new abilities and talents, players are much more powerful then they were in VT1, and difficulties need to scale with them. I don’t want to play a mindless slaughter fest, I want vermintide to be the Dark Souls of hoard survival, at least at its highest difficulty.