Pantheon of Heroes, Kruber +10, etc.
I just got a red sword and board with Kruber and thought I would try it out on Footknight for the day.
It is functionally awful. I have tried games with every trait on it and still ended up on Swiftslaying just to proc crits more often.
The general flow of the sword and board is that you can leftclick spam for horde-clear or for the armor piercing hit on the 3rd sword swing and shieldbash/push elites. The charge attack shieldbash (and shieldpush) can reliably stagger elites, even if noncrit followups are pretty… meh. It is useless against bosses. It’s low dodge range is annoying, probably causing you to biff around 33% of your hookrats/assassin/leech escapes and boss whomps. It can block bullets, which honestly is the coolest part about it.
Opportunist does not reliably interrupt the slow overhead swings from elites (what is even the point). Standard shieldpush can softstun them out of every other attack animation. It does not affect bosses.
Shieldpush against hordes is practically worthless, except for those very brief moments where horde density is extreme because of no collision and then almost any other weapon can do the same thing. What’s worse is since pushing knocks things around (especially with high block angle) it will often cause a stray rat to get back up and buttstab someone or just ruin elite headshots.
So lets try something else; blocking with Off-balance. Only really useful against bosses and chaos warriors because most people plan for damage and breakpoints. Blocking infinitely against a horde rarely happens because available hordeclear is so strong, including the sword and board’s own leftclick spam. Even if you DO stand there blocking an elite’s rollerskating overhead will eventually shatter your guard which allows stray hits to creep in or increases the risk of you getting pinned to a wall. Icing on the cake? You can’t actually pull boss hate with the low damage from the sword so you end up flailing uselessly at it’s back.
So here’s my problem; I was ‘tanking’ (if that word can even apply to this game) better with the Execution’s Sword and Halberd. Both have amazing hordeclear, pulls boss hate, wipes elites and chaos warriors with headshots, and both even have reasonable push angles. I should add that essentially just because of the guardbreaking overheads (let alone specials and boss unblockables) high stamina is practically useless. 3-4 stamina shields and 30% block reduction is adequate on literally every weapon.
I don’t have perfect suggestions but:
(way) increased charge attack damage, an armored pushstab, a chain that skips to the 3rd swing, and/or the ability to block overhead guardbreaks (Edit1: you CAN parry with the parry trait) would help it go a long way towards obtaining a playable identity.
Edit2: Played with Mace+Shield with parry trait and man does that thing need armor penetration on heavy and/or first swing. Being able to parry the unblocks would be vastly more useful if it knocked warriors on their ass instead of watching them cleave your teammates through you anyways.