Playing Atonement? Everytime someone does the Atonement interaction at the shrine, the bells ring and a bunch of Specialists are pumped in. That’s a recipe for a sound cue catastrophe, especially in Auric where there’s probably already a bunch of Specialists active.
Specialists just need to be dialed back across all difficulties, if their sound cues can’t play consistently then there’s likely too many active at once.
Difficulty spikes don’t have to equate to Specialist spam, certain enemy combinations can create difficulty spikes with potentially less sound cue required enemies on the field.
Perhaps a possible remedy to the sound cue issue?: