Please tell me you don’t think Uncanny Strike + Bleed are the strongest knife Blessings. Pleaseee
There are degrees of weakness. I would agree that the boltgun would be ok for the way I use it if ADS was fixed and shattering impact was buffed.
Bolt pistol needs more work.
Shattering impact is not needed imo.
Hmm I see what you mean I think Bolt pistol shouldn’t have to rely on the Puncture blessing to actually kill things lol.
humm
here what I test, cause someone has said it is really strong. With a special build, this is a survivor weapon on zealot:
on my other zealot, I will test also this with this weapon:
This is my anti horde knife, that I rarely use.
This is my assassin weapon, as I don’t really like stealth, I use it less than the anti horde.
Now the daggers I really love:
On zealot:
and on veteran
This one for stealth veteran:
So, I would not say I don’t use them. Except if, for you, bleed was lacerate. This one I have never used it.
Now the interesting part…
Rending has a problem in the game. They have increased it at patch 13 to make these blessings interesting. However, I will stay objective here. This is REALLY HARD to balance rending toward damage blessings. However, I think that rending is too strong and not just for this weapon.
Also, the blessing combination quoted in first is very strong, but in my opinion, just for a zealot.
EDIT: this is only a part of my daggers… I have several different others… that’s why I loot… cause I craft a lot.
I agree about damages, but for boltpistol there’s a problem ’of headshots not recorded as that. I believe it is linked to the explosion, but not sure.
For the boltgun, I did not play enough to give a fair opinion. By the past it was a good sniping weapon and was great in auto (panic mode).
It still seems good at sniping, but I have felt a little weak in auto. But that is just a feeling and did not play enough to give a fair opinion.
But boltpistol yes… cause I tried to love this weapon. At the end I just hate it and more if we compare with a zorona revolver (and no, I don’t ask that all weapons are buffed to the power level of zorona).
no. i dont. but u can bet ur ass it aint whats mention up top
What other Blessings does the knife have that are good lol
Rending is 100% a problem I agree.
I think Precog + Riposte is VERY strong on Vet since they have Precision Strikes & the Desperado talent.
Then I must test that also
They also have Reciprocity !
Well, to be honest, I think that it is better on a zealot.
It doesn’t mean that it is not good, but on zealot you can create an incredible build around these blessings.
I have just tested it 2 times, but I see its potential. A build that allow a lot of survivability and still deal a lot of damages.
About veteran: All the talents you pointed I take them on the veteran, This is the way to go for the major part of the builds I create (but there are exceptions for specific builds).
However, for veteran, you have serrated blade that permits to apply 1 bleed on a melee hit. And then, mercy killer is great with this talent. Maybe riposte + mercy killer could be better, but uncanny strike seems so appealing…
Do you literally mean “through the carapace” or instead “through the interstices of the carapace” ?
If the former, I strongly disagree.
this
and that’s by design.
Thanks, I will check out and try those builds.
okay I will elaborate on what I mean on paper the bolt weapons are just shy of been what they are supposed to be. I think lore should have at least 60% weight on what weapons do in game, 30% on game limitations.
in practice they have things that make them suck like the awful draw animation for the rifle. the bolt rifle should be using the plasma gun draw animation. what moronic piece of crap would draw a weapon like that that is not how you draw a weapon all other weapons draw animation feels competent. get knocked back you get to watch your dumbass character raises the weapon up like a whale or dolphin jumping out of the water in slow motion then the dumbass slaps the charging handle for no reason it’s an unnecessarily long draw animation.
and speaking on weapon animations you do not need to mess with the charging mechanism of magazine fed firearms if there is still a round in the chamber, I know this because I shoot firearms for fun in real life.
Knives have good damage but are never a top tier in this area. But combined with mobility it’s a great choice all around especially for releasing range pressure. We all know other high dmg builds can out dmg knives by miles.
People who want knives nerfed basically don’t like the split play style or don’t see the benefits. They think 4 man grouping together is the way ppl should be playing and that’s sad.
If we’re going to nerf knives so knife players can’t split anymore, might as well remove it from the game. Otherwise, it only makes sense to also nerf other weapons.
The amount of Ogryns who alwasy shooting without meleeing at all is crazy high. (first player below)
And only dealt about half of my damage but used up crazy amount of amo. We should change their guns too. The Gorgonums have too many bullets in one round making Ogryns shoot carelessly. We should nerf that so they can’t shoot a lot carelessly anymore.
Ngl, I think a lot of people can relate to this. I’ve seen ppl complaining in game about Ogryns don’t melee adds. And it’s true.
Let’s nerf Ogryn shield too. It blocks everything. No other weps can run as fast as knives, no other weps can block as crazy as shield. It makes sense to nerf it too.
Let’s nerf everything.
i think melee weapons just shouldnt be nerfed, if you are in melee you are putting yourself at risk 200% more than if you are backlining behind with staves, gunlugger, flamer or god forbid you are using your ranged on veteran
not just because you might get hit in melee by something nasty like ragers or maulers, but most inportantly is that your visual is more obstructed when it comes to awareness of incoming disablers and mutants that might grab you and pin you down in a pool of tox fire, and its not like you can 100% rely on sound cues
the left 4 dead concept of ‘‘you melee to not consume your ranged options’’ still stands
most melee weapons that shine in tide games are the ones that have the most simplistic attack combos, either spamming lights or heavies when it comes to performance you want your melee to be the most brain dead as possible
Nerf Knive. Overtuned Dmg. It’s really funny. Maybe reduce the dodge distance, that will be a fair point. But everything else is just stupid. I can do much more dmg with a Rashad or Eviscerator. On Bosses and everything else. Maybe there should be more option on other weapons, then we can talk about the nerfs. And when i look mostly on teammates, they play the knife like they have a toothpick.
This is exactly my experience with Knife users in pubs. Either the pub will run ahead, die and ragequit or they’ll make use of the knife so poorly that at best they snag a few kills here and there, any horde flattening them. Knife can be strong in the right hands but the forum meme of it being the best weapon ever is not based in reality at all imo. Winning with it isn’t too bad in my experience but I win far more and far more easily with other weapons on Zealot.
I won’t put words in anyone’s mouth but from what I’ve read here and elsewhere it appears to me that the biggest complaint people have about the knife is that it encourages people to run off.
I don’t think many people claim it’s the best weapon ever, as pretty much everyone agrees it’s overall offensive power is mediocre (outside of single-target DPS).
The problem with knife its unparalleled mobility which has a low skill ceiling and gives a lot of room for errors.
There are talents on zealot that could be nerfed. Maybe the dodge distance a little (but won’t change the weapon or we need to nerf all weapons of the game).
But yes, knife is not strong. I can do a lot more DPS with a combat axe.
My actual zealot build (yes I test a lot of builds, that’s the replayability part for me) is a rashad combat axe with shred and brutal momentum (I want to try after the septembre 26th, all or nothing + shred and also decimator + shred to see what is the best) with a critic template and a lot of damage reduction. It relies on dodge. This is a build I tried for the first time yesterday, and I was enough confident to play it in auric maelstrom.
I can do a lot more damages with this, than with a knife. And this is not the most powerful build I have (martyrdom combat axe builds is stronger, and also inexorable judgement builds are surely also better in term of DPS).
So yes, knife is far from the best weapon. And this is why Fatshark has to be cautious if they nerf its mobility. Cause the mobility is the reason to take this weapon.
As I said, I see two talents that could be nerfed (swift certainly and shroudfield), maybe they could lower a little the dodge distance and they should also nerf the move bonus on heavy hit.
Obviously the flamer isn’t as insane as it was, but I still run it every now and then and it does serve a purpose. In conjunction with a crit build, you can burn down whole packs of elites (maulers, crushers, bulwarks especially) pretty easily, while also clearing out all the trash.
I run a sort of fireman build with a combat axe, Fury of the Faifthful, Blazing Piety, Flamer, and combat knives. It’s a pretty fun build and totally holds its own. Flamer does decent boss damage too.