So I guess we’ve all noticed that with the recent patch, the lighting on the Forsaken Temple map got way better. Previously, the first quarter of the map was completely ruined by that ugly green fog that made it look like Fallout 3’s infamous green filter, but cranked up to ten.
Honestly, it was one of the worst visual design choices ever, right up there with Kerillian’s awful balaclavas. It was so bad that I even started wondering if it was made by mistake.
But now I’ve seen some players speculate that this improved lighting is only temporary and that the old filter will return once Geheimnisnacht ends. If that’s true, it’s genuinely disappointing.
I really hope they keep the current look permanently. It just makes the whole map feel so much more alive and atmospheric. Do you agree?
Please bump this if you agree, we need Fatshark to see this, let’s keep our Forsaken Temple beautiful together! We don’t need the ugly green fallout 3 ahh fog back
I saw this, and I was surprised. I thought maybe they’d listened to feedback about these last three levels and actually given them proper lighting, but alas, it’s just the event.
Welp… Yes, they returned the old green fog to the Temple. Why do you have to make such a beautiful map only to ruin it with a horrible green fog, Fatshark?
All 3 of the Verminous Dreams maps look terrible, and it’s all the green fog and lighting. I’m sure the goal was to give it the vibe that Skaven have taken over, but they make no use of shadows and color in creative ways. It lacks subtlety and beats you over the head with the theme that it’s gross Skaven green now.
The Forsaken Temple simply needs more natural colors and lighting, and they could still have the desolate green look, but it shouldn’t sap all colors and shadows from every area.
Devious Delvings makes extremely poor use of shadows for an underground area compared to other maps that take place underground. The Launcher art showed this shadowy black cavern lit by the green glow of warpstone, the actual map has a synthetic-looking uniform layer of green fog that takes makes everything look unnaturally lit and covered in a haze.
The Well of Dreams is a combination of the same issues that plague the former two.
Generally, just awful use of lighting and shadows. It makes it look like everything has a green filter effect, similar to the infamous Mexico or desert movie filter except instead of orange, it’s green.
The fact that the Geheimnishnact skull generic night effect made it look so much better, just goes to show how bad the lighting is.
Can we get confirmation from someone at Fatshark that the ugly green smoke/vapor/fog on the Forsaken Temple map is a deliberate design decision?
Why are you so insistent on making these maps look so much worse? I agree with the user above, these maps have terrible use of lighting, but you just added one filter and made one map look so much better, only to make it ugly again later?