BG3 is also riddled with issues and i can promise you many developers right now are completely baffled by the reception
To give you an example, many of the problems Cyberpunk 2077 rightfully came under fire for, are present and being praised instead in BG3
It’s beyond ridiculous and another aberration from the gamers base just like last year’s Elden Ring the so called “game that revolutionized open world”
Well there can be a chance it was just a promotion for a specific audience how they are cool and progressive or whatever studio, much inclusivity etc. Either way i don’t see why they hired a person who was a writer for Ghotam Knights, probaly not even a lead writer for Titus 2. Also there was not so much story in Space Marine 1, only cool phrase in the end that Leandros is a сunt, don’t know is it possible to create a bad bolter-porno story.
It’s not braindead, Divinity Original Sin 1 was ok, DoS 2 - was amazing, aswell as some Larian old games like Divine Divinity. Is BG 3 best game ever? Well no, but it did ressurect expansive almost AAA CRPG, what last one such game was? Dragon Age Origins? lol. And there are no bullsh*t, you buy and get what you expect.
It’s not riddled, but there are some, and the game was just released. We have not seen yet first big patches or updates. Even DoS2 was supported surprisingly long.
Not true, CP2077 main problem was lies like “best rpg expirience” then removing rpg from genre title, or whatever and give players freedom and choices like:
Oh god…
F*ck…
Also they released CP2077 on old consoles cause of greed, we don’t see such situation with BG3.
I still love CP2077 tho, there is a soul and datfeel in the end
They kinda did, compare to Ubishit conveyor games with towers and grinding activities. Like what was alternative? Buying Skyrim on every platform? Lol. There were Zelda and Elden Ring, that’s it.
Pathfinder games were good and there were a bunch of other DnD style titles. But yeah, there isn’t much.
For what it is, Larian does an okay jobs with these type of things.
If there is one criticism I would level at them, it’s that all their games feel samey. Not that most studios don’t have a certain style they stick to. But Larian’s ever since went with Divinity Original Sin has been very… cartoony in the animation and gameplay department.
It takes away from a lot of the wow factor they could have.
When it comes to RPGs of this type, I always love to bring up Temple of Elemental Evil. A niche RPG title, that had surprisingly good sound and animation design for it’s time (2004). Every single hit had power behind it, the entire game felt grim and grizzly.
Most other games don’t do the DnD stuff justice, they make it feel too self-aware and too “funny-haha”. And Larian Studios belongs in that category.
The dialogue is also too self-aware and immersion breaking. Don’t need a rogue telling me that “as a rogue, I can go do X”. Nobody talks like that.
Agreed. They messed up CP2077 A LOT. And it’s launch was botched worse than the launch of anything I’ve seen recently, aside from the latest EA and Ubisoft titles, which managed to do EVEN WORSE.
But with CP2077, the disappointment was the heaviest.
Highly reputable Studio / Publisher + Heavily marketted game + over the top promo material + many promises made
Too many good factors to push expectation, so the crash when it had a rocky, buggy, incomplete, messy and glitchy launch hit people so much deeper.
Elden Ring wasn’t all that special, but they did what they did previously and expanded the scope (too much imo). It’s still miles better than what we normally get. Just not the masterpiece it was hyped up to be. But oh well, good enough.
I’m actually fairly optimistic about Darktide’s future since the last update. The mission board is in a really good place.
As disappointing as the lock change is, it is still a minor improvement over the old system. I can’t be assed to actually calculate it out, but I can tell you with 100% certainty that the odds of getting exactly what you want on any given weapon are at least a full magnitude of order better than they used to be. They’re still incredibly low.
If the current choose-your-unlock system were applied to 3 out of 4 slots, I believe most people would begrudgingly accept it.
Lack of content needs to be addressed immediately and at a steady pace. A new map per month is definitely called for given how few new maps we’ve gotten since launch. We also need a new assassination target and at least one new normal specialist/elite enemy type. All of this in addition to the 4 subclasses Fatshark has already promised. We may never get the map frequency, but most of the aforementioned content will come eventually, so it’s only a matter of time before the game is in a good place it terms of total content.
The big elephant in the room is the abysmal netcode which will unfortunately almost certainly not be changed. Switching over to client-side server-authenticated netcode would be completely game-changing and the single biggest under-the-hood change Fatshark could make that would immediately improve gamefeel.
It did change, it got 10 times worse last major patch, there’s not one game where people don’t complain, 99% of the damage you take is because the servers sh*t themselves one way or another (can’t swap, can’t dodge, phantom hits, noregs…)
When i’m saying Darktide feels miserable it’s because of this
And some stuff they simply have refused to change since release, like why does the freaking countdown start when there’s only one player in the lobby, all it does it create tons of in progress missions you can’t opt out of joining, filled with bots
I mean, it was doing this since launch. There is literally no footage of online play in Darktide
using a precision weapon in which enemies do not routinely get hit client side but register no damage on the server. It is a failure of the netcode model Fatshark chose to use. The best and most numerous servers in existence would not totally solve this issue. Client-side server-authenticated hit detection is a prerequisite for shooter gameplay to feel good online.
I agree this is the single biggest issue in the game. I should also note that I left a negative steam review describing this issue, and I will not change it to positive unless it is addressed.
Even if Darktide never gets client-side server-authenticated hit detection, I want to make damn sure that my constant bitching and moaning about it means that Darktide 2 or whatever next game Fatshark makes sure as hell has it.
The changes to the mission board were still very significant though, and if other aspects of the game improve in a similar fashion, it’ll be in a good place with the sole exception being the archaic netcode.
I’ve had plenty of good games. But foopy servers are a problem. This can be fixed, why would you think this is some impossible catastrophic problem? Its a few senior devs and some time away from a resolution. Apex legends had horrendous no-regging on launch especially after a few updates due to some bizarre bullet trajectory calculation shenanigans or whatever. Those got fixed. There have unironically been bigger fish to fry. But those fish are getting fried so netcode could be revisited. Though i think the biggest fish is classes.
The thing is the solution is a complete netcode rewrite. The problem isn’t a small bug in an otherwise sound netcode solution.
Has this been done before? Yes. Not often. I wish the community would rally behind this cause with the same fervor as they do with crafting. It is at least as important an issue because it negatively affects moment-to-moment gameplay at all times. (save for the solo mod)
I can’t speak to the complexity of the rewrite as i am not a backend developer. Noregs and reverts are a common complaint. Common enough that it can and should be addressed. Its easily my 2nd place key issue.
It’s always that way. The easiest to understand problem is the one most people focus on. Many of us would like to see a total chainsword resign. If we got it, most of the oblivious people would most likely love the result, but the matter is complicated, and they have a good hatchet, so…
Like I give a rat’s ass. They sold me the game as a live service, and for the first couple of months I bought cosmetics like a moron. I want my content and I couldn’t, literally couldn’t care less of they have any port obligations to someone else.
9 months. 9 MONTHS. What are they doing for 9 months? You meant to tell me
Removings locks,
Adding red weapons
Adding then bot configuration from VT2
Etc
This stuff takes a year to implement?
And we still don’t have them! What have they done lately? Another difficulty which was obligatory at this point because the playerbase has been reduced to a 1000 try hard sweats that have worked over the system a billion times and find damnation easy peasy lemon squeezy while starting to whine for more nerfs because they have been burned out?
Yes, and i’m hyped for a Rogue Trader, but Owlcat games not close to AAA, unlike BG3, just ammount of voiced dialogues, cinematic stuff etc
I can see that, but DoS was much more unserious, so they kinda improved for BG3.
Well, i played all Dark Souls games + Sekiro, and for me Elden Ring was what i expect it to be. I would say that subjectively for me it’s just a great game, but objectively (if you haven’t touched souls before) it’s a masterpiece.
Fatshark has always had some idiotic priorities. Like even now they are pouring massive amounts of resources on a console release while the PC version is still seriously flawed and without any proper content drops since the launch.
So what most likely is going to happens is just a botched console launch on top of the PC ports grave.
I won’t lie the recent maelstrom update was actually pretty decent but to fix everything we would need these sort of patches more regularly instead of once per year.