Ius Mk III Shredder autopistol crit chance modifier varies between classes

Issue Description:
The Ius Mk III Shredder autopistol has a 5% critical hit chance when used by the Psyker, a 3% crit chance when used by the Zealot (-2% applied to their base ranged crit chance of 5%,) and 3% when used by the Veteran (-7% applied to their base ranged crit chance of 10%)

Steps to Reproduce:

  1. [Optional] Launch the game using a mod which reveals an equipped weapon’s current % chance to land a critical hit
  2. As a Psyker, equip a Ius Mk III Shredder Autopistol with no Perks or Blessings that modify crit chance, and utilize a blank talent tree (have no talent points allocated anywhere)
  3. Enter the Psykhanium, and select the Meat Grinder option at any difficulty rating
  4. Using your autopistol, shoot roughly 100 shots at targets, noting how many critical hits are scored
  5. Repeat steps 2-4 as a Veteran and finally a Zealot, noting how often you score critical hits while shooting your autopistol

Platform:
[Steam]

Reproduction Rate:
Constant (100%)

I believe this is because classes have different default innate crit chances.

Hmm I think you’re right. I misunderstood the base crit chance of each class when doing my tests, and further testing revealed more inconsistencies. My bad!

1 Like

Yeah they all have 5% base crit chance besides Psyker who has 7.5% so this all basically lines up perfectly.

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