Is the plasma gun a little overtuned?

I swear whenever I use the plasma gun, or if there’s a plasma vet on my team, even on auric maelstrom it feels too easy. Literally there’ll be a pack of like 30 gunners, and I’ll go to start stabbing them but by the time the gunner sees me, and I start to charge a heavy attack they’re all just instantly deleted by the plasma gun.

I’ll compare the plasma gun to the bolter, since they both fill similar roles of destroying armored targets. Using the plasma gun, compared to the bolter, feels a lot better. The bolter takes a million years to equip, plasma gun is much faster. You can dodge way better with the plasma gun as well. Aiming the bolter has to be one of the worst experiences ever, terrible iron-sights, it jumps around all over the screen and the rounds get caught on other enemies sometimes, while the plasma gun has pinpoint accuracy and can shoot through multiple targets.

Also, when you take into account how much ammo the bolter has, you need to use an entire magazine to kill a crusher, which is like 10% - 15% of your total ammunition, then you still have like 4 crushers to kill. Before you can do that though, you have to reload the bolter which takes another 10 years. With the plasma gun you can obliterate crushers in 2 shots, while doing collateral damage to other enemies in the way, which saves even more ammo. When you do have to reload the plasma gun, yeah it can take a bit, but with the plasma gun’s ammo capacity it ends up being a way more efficient use of time.

The overheat on plasma gun is also a complete joke, you basically have to have never used a plasma gun before to mess up and blow yourself up, it’s super easy to manage your heat.

I don’t think the plasma gun needs to be nerfed too hard so it becomes another bolter. Many guns are just overshadowed by the plasma gun, and I would like to bolter to be buffed and maybe the plasma gun to be changed a little bit so it’s not as strong. Right now there’s really no reason to use the bolter over the plasma gun, other than wanting to try out new weapons or cosplaying a guardsman. So yeah, is the plasma gun too good or what?

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The Plasma Gun is easily Veteran’s best weapon, even when you factor in its horrible mobility. Comparing it to the bolter as an anti-armor weapon is already unfair, because it also does a lot of other things better. It has:

  • better ammo economy due to more shots per magazine and less shots required to kill
  • better damage, crowd control, and armor penetration
  • no chance of suicide when spamming primary fire (which you’ll already be doing, because secondary fire is mediocre) because your character automatically vents heat
  • nearly perfect accuracy for a heavy weapon

I honestly think we should nerf it by making it far more inaccurate, to the tune of the bolter, and only let charged shots be more precise. This way you can’t just snipe anything at any range with the power of the sun in the palm of your hand without a time investment.

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The plasma gun is exactly what it should be. The bolter was nerfed too hard.

Plasma has bad mobility, the overheat is annoying, there’s a delay on the shots, you can’t aim down sights and the ammo economy is OKAY. If you reduce the accuracy of the gun you’ll be crying for ammo soon enough.
Also, the higher the difficulty, the better other weapons become in regards to ammo/damage.

Now compare plasma and revolver for the lols

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I’d massively tune down the cleave of uncharged shots to force players to slow down and use charged shots if they want to get good value into density.

See how that feels then decide if further tweaks are required.

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Plasma outcompetes most things these days tbh. The only restraint on it is the sheer ammo consumption.

Tbh I feel that most other weapons should be buffed/adjusted so that the sustainability of other guns weighs in more than raw killing power.

That or enemy spawn patterns/rates at high difficulties need another look.

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I think it should be more lethal… to the player :smiling_imp:

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Plasma gun has 45 shots per reload and doesn’t even engage with the suppression mechanic the enemies can inflict whatsoever. And the crosshair belies the perfect accuracy it actually has. Definitely a case for mods being cheating when I see the Voice of Command Veteran shooting specialists through a wall with this gun (spidey sense mod).

Bolter is about to be totally obsolete if we can glean even just the cleave profile of the bolt pistol right now (it will have around 50% more hit mass than the Zarona, if it uses this new larger pistol bullet profile). So we could definitely talk about buffing the bolter, but not to the level of the plasma gun…

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I think so. I dont think it needs nerfed into the ground but some slight nerfs would be nice, while bringing up some weaker weapons at the same time ofc

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  • better ammo economy due to more shots per magazine and less shots required to kill
  • better damage, crowd control, and armor penetration
  • no chance of suicide when spamming primary fire (which you’ll already be doing, because secondary fire is mediocre) because your character automatically vents heat
  • nearly perfect accuracy for a heavy weapon

I don’t get why people think the ADS revolver is overpowered. I used it a lot when I was new to the game but considering the amount of elites and specials the game throws at you on high difficulties it’s damn near impossible to manage the ammo upkeep or have enough bullets loaded. It only works on any Zealot build that isn’t using throwing knives. Best thing it’s for is learning how to actually engage with melee.

This is simply wrong .-.

Revolver has better dps. Bolter has better crowd control. Plus, if you want crowd control use melee, I don’t care about ranged having crowd control unless I’m using a melee that doesn’t do a good job with that… and it doesn’t happen. Plasma has better armor penetration yes, still the revolver has a pretty high stat specially with the crit blessing

Revolver won’t get you killed unless you point it at yourself. Don’t!

It’s still easier to aim for the head using a revolver.

Because it is! It should be some kind of rifle with low mobility to be balanced.
If you put two vets with a plasma and a revolver on the same match, the one using a revolver will outkill the other. Why? Because the revolver is faster, easier to aim and has more mobility which means you’ll be able to keep shooting with it instead of swaping to melee for defensive purposes. Plus there’s almost no delay when pulling it out, so again it kills faster.

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plasma gun is vets smite

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When used with weapons specialist it’s pretty busted. When used without weapons specialist its much closer to where it should be.

The insanely long reload is the thing that stops it being overtuned, and that’s almost entirely nullified by WS.

It fills the same role as revolver or bolter, but does a better job of it (when used with WS) thanks to better penetration and the ability to onetap most of the big threats without a headshot.

Crazy-fast equip speed + extreme lethality per shot lands it amongst the best “immediate problem solver” weapons in the game.

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I agree with this but… it is a lot of fun :slight_smile:

TBH I’ve never been in a situation where I’ve thought “man, I wish I had a revolver right now”. While playing Psyker, I’ve missed Brain Burst when I don’t have it. Sometimes I wish I had a Trauma Staff equipped when I get cornered.

Veteran? Plasma gun solves as many problems as revolver does, if not more. It’s similarly fast to whip out and just removes everything in front of you, which is kind of crazy actually when you compare it to its sibling weapon, the Bolter, which takes forever to whip out.

Having played extensively with every class, there’s never really been a situation I’m in where I miss the revolver. Every class has a better “immediate problem solve” button, from their inherent toolkit (shout, book, shield, any grenade), to weapons that are more versatile and still fill a similar role (IAGs, plasma gun, any psyker staff that isn’t surge). In that regard, the revolver is just kind of… okay to me.

It’s incredibly easy to sprint reload cancel with it to reduce the reload time.

The Zarona and the Plasma Gun are pretty overtuned imo, as they are both insanely strong specialist snipers while still being good against armor and shooter hordes, and having basically infinite cleave. Zarona I would like to see the cleave reduced in general.

And this is the perfect change for the Plasma Gun. If lights lose some of their cleave this would actually give charged shots a reason to exist.

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The revolver has 5 bullets then you need to do a damn slow reload.

That is the payoff for the power. It’s not even enough power for the reload time imo.

I’d say it was abysmal against hordes. It’s not even a one-shot on damnation against crushers so I have zero understanding why people say it’s op. It has 5 bullets! It should be a 1 shot but it’s not. My revolver has 500 base damage and roughly 80 across the board and with 60% rending on crit and it still doesn’t 1 shot crushers even with WS. it sometimes takes 3 bullets to kill a lowly dreg gunner on damnation!

Does everyone want every weapon in the game to behave like a feather duster? Should every enemy require a 5 minute grindy battle to take down?

I truly am baffled at the requests to nerf things. If people want things nerfed then they obviously play the game with friends instead of randoms :joy:

Go play with some randoms (like most of us are forced to) and then let’s talk about power of weapons lol

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The general availability of the revolver is leagues ahead of the plasma, thanks to the faster equip time (which is considerable) and the ability to reload one bullet at a time. Add the fact that the revolver is plenty powerful enough to deal with almost all of the same problems as the plasma and the revolver’s strengths in the role become more apparent.

I disagree with things like shout/book/grenades being in the same class as the revolver. They do very different jobs.

Most people aren’t doing that though, with either the plasma or the revolver.

It was.

Every time Fatshark gets their hands on “balance” button it ends badly.
Remember when they increased health of everything and forgot to adjust damage?
Currently in my opinion Plasma Gun is the only 40k weapon that is portrayed well in Darktide.
(reload animation cancelation is a thing, but it shouldn’t be)

I don’t even play plasma (Holy Symbol of Emperor’s wrath till the End - mine or Darktides), but I can already feel unlubed, spikey “prostate massager” of consequences closing in on all of our collective behinds.

With that standard PSA, a joke for Nerf requesters:
Are you all Psykers? Because I have small request for you all…
“STOP ROLLING TECH-SCORN YOU LITTLE KARKERS!”

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well in general people prefer the gameplay intensity over the 40k feel of just killing everything and feeling invincible. Space Marine 2 is right around the corner for that. plasma gun works counter to tense gameplay by destroying clumps of massed high HP enemies. it should really be reworked to be an AoE weapon like plasma guns were in Dawn of War. that way the bolter could be the single target AP weapon of choice.

instead you get zarona dunking on the entire game. seriously not having an almost 4s reload before you can shoot it again is actually a huge advantage for the gun. especially when it can kill everything in the game with headshot crits, that are near impossible to miss with the almost voidstrike sized raycast. it draws in 0.15s, it has 5 dodges with range like a knife. the only ‘issue’ it has vs plasma gun is suppression. but when everything in the room stops shooting when you miss, if you didn’t already kill most things in a line with 1 bullet - this doesn’t matter at all.

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