You have to be VERY, VERY careful reading what anyone involved with FS is writing, that I have learned over the years. They are uncannily precise in those statements - and considering the blatant lies they not only fed us, but expected we would just roll with, I think the insistence on that they “had no plan” to do so is indicative towards the fact that they will do so. They simply have no plans layed out yet, which means they don’t know how they were to implement it.
Let’s put it this way: Until proven otherwise, assume anything they say is a lie or at least untrue. They did release an item shop with a game built around it.
That I completely agree with. I wasn’t trying to defend them in the slightest, but you’re absolutely right. It feels like it is intended as a cashcow, and it’s designed in such a way, so we should probably assume the worst. If it smells like a duck, tastes like a duck and looks like a duck and all that.
How about…
Instead of making silly mistakes the first time around releasing it, you take a step back and say: Does this makes sense at all.
And when you can answer… No it does not make sense, then you don’t release it that way to begin with…
We shouldn’t need QoL improvements AFTER it’s released. It should come with those QoL already present.
After spending a few minutes clicking I had to come on the forums to complain about this insane design choice… What’s the point?
Why not just let people pay the sum of the reducing roll cost and pick whatever they want then?
Or divide rolling traits into “re-roll” and “upgrade trait” for different costs which lets you sink resources to get your improved items if you want to spent the time
Why can me, a non-game developer, think of a better system for spending points on traits rolls within 10 seconds of idle thinking than paid staff?
Who is making these decisions and is the same clown who decided to lock one trait when you start rolling? Who lets them keep deciding things??
I just have so many questions…
The fact that you eventually hit zero cost is good, but yea, QoL would say at that point just let people pick from a dropdown.
its really only the usual corporate communication crap honestly. i would be fine without that.
it is to not offend the consumer base.
i could handle straightforward talk and would not dislike someone, even a dev from a game i enjoy, if our opinions differ, but they are on a foundation of solid reason and not justifications only.
corporate talk always justifies easily.
Also just like…how are we THIS far into release, and only 2/5 features of the crafting are implemented?
They’re taking this long, taking in as much feedback as they are, said they learned from VT2 in their crafting blog…and yet still made the refining super shitty.
Come on