Is PS5 Darktide not getting a disk?

for nostalgic reasons i keep big boxes of original cds and dvds containing old treasures like quake 1/2/3, return to castle wolfenstein, etc.
even got my very first goldstar cd (must be blind by now) from 1994 with Doom 1&2 in red marker written on it.

BUT these are just relics reminding me of golden times.
for a good decade or longer none of the 5 pc´s i build/have built since then had a optical drive anymore, nor would i be willing to install 80-100 gb through this archaic method.

not only arent most of these games compatible with current os anymore without a source port or soft remaster ( gothic 2 for 5€ on steam for windows 11 was a better deal than modding it through different stages and still get unstable results )
doom has gz doom, duke3d has Eduke32 etc etc.
half life i´m guilty of only stomaching black mesa after dropping the rose tinted glasses, for those old models nowadays are… well not easy on the eyes.
besides back in the day i´d have killed for graphics of today.

and so on and so forth.

for darktide, there will be a point in time when the servers will be no more, hence you can scratch kling-ons from your crack with the disk you break in two out of frustration :smile:
or dangle it from your cars rear mirror…

but having downloaded 150gb for stalker yesterday i´d shudder at the thought of using how many discs to contain the game ?
i mean what good is a preloader if only 10% of the game is on disc anyways ?

writing this i remember unreal tournament 2004 with being on 6 discs back in the day.
i might have bitched and moaned but 80%of games after that was on steam.

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Atleast you own them, and could play them normally. Virtual machines are free and easy to set up if you really want to and purchasing an external CD player is very cheap. Not only that, collecting is fun for people as well. It’s more practical then most items people collect, even gaming related. Also, new blu-ray disks can hold up to 100 gigs and they are always innovativing more for higher storage.

doubt darktide will have an “easy” option for emulated server.
and even then, what?
space marine 2 at least has bots as meatshield, albeit they lack damage on bosses, that allow for clearing highest diff solo.

solo runs on darktide auric maelstrom as ogryn is something else altogether.

ps:
as for the collecting aspect, i still own the original fallout 1 manual, which is sometimes a nice read while :poop: :toilet:
other than that, games as an object… nah.
those however


i got 2 of with more 1/6 figures that i can display in my room :sweat_smile:
guess if i sold my figure collection i could afford the next 3 gaming rigs easily.

oh and lets not forget darktide / mcfarlane…

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I’m sorry to burst some bubble, but if the license fall apart, other than landfill, what would the disk even be used for, the servers wouldn’t be there anymore.

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maybe taofledermaus can make some slugs from it? i´d watch that :rofl:

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As I said, it can be done to make the game playable offline. It’s been done before. Yes if Sony dies, then sure it’s junk of plastic, whatever.

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People collect any dumb odd knick knacks, games are no different.

not sure its working that way.
besides pc doesnt need no crappy console fee either for “providing services”
fatshark rents server, the game runs server sided.
servers go dark, game tells you something about unable to connect and thats it.

game was there long before consoles got their share, neither microsoft nor sony hold any stakes in darktide´s servers.

plus i doubt without a server doing its stuff in the background my cpu / your console-equivalent would get a :poop: ton of stuff more to do and the framerate would plummet.

if ever so often i go nuts building huge bases in conan exiles i rent a server or let my other pc do it (conan exiles explicitely allows for server hosting mind you) and the fps difference from building pieces alone ranges in the 40fps +/- whether you run your client on your pc yourself or another server takes the load from physics and other stuff.

might be a bit to big for current beefy rigs, what should a mere console do then ?

i don´t know how a.i director handles horde spawning or enemies in general, but from seeing my i7-13700k not allowing for more than 15 ragdolls until fps dip below 144fps i doubt even an i9 or amd counterpart would sustain that performance running a server-like configuration on itself.

Shame GIFs | Tenor
that shall not be forgotten for the ages, lest such heresy repeats itself.

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You keep making this case, but I’m trying to think what offline game had this happen to it?

I’ve never, ever, had an offline game I own on any digital platform revoked. None. Zero. Zip. My entire steam library of over 100 single player games: can still play all of them.

Which game did this happen to? I’m really curious now!

And in what online games did having a disk make any difference? Again, I’m curious to see which games nuked digital licenses while those with disks smugly carried on playing?

I will bet any amount of money that more people have been robbed than have had a games licence revoked.

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I’ve got hundreds of physical copies of disks/boxes sitting in a closet. Unfortunately they’ve basically just become display collectibles form 20/30 years ago. I haven’t bought a game on physical disk since Mass Effect 3 (last time I pre-ordered a game too, learned my lesson after Bioware flubbed that series).

While I totally get the desire to have physical copies, the truth is their lifespans and accessibility aren’t what we like to think they are. Disks break or corrupt, software environments iterate, hardware evolves, and physical storage space for old games can be hard to maintain. Only one machine I’ve had in the last decade (personal or work) has had a disk drive, and trying to get games designed for Dos/Win95/WinXP/etc to work on newer systems takes increasingly more work. For most titles, this has the same effect as a server shutdown or the like, in that I end up never playing them again (or at least off the disk).

Likewise, one only ever bought a license to use the software that could be revoked at will, there wasn’t any way to directly enforce that with disk-based offline titles, but you never actually “owned” the software the way is often thought.

I’ve come to realize most games are products of their time and place, in most cases they’re not an art form intended to be enjoyed many years or decades later after their release, as trying to maintain them personally for long periods of time gets increasingly onerous. For most titles, a Cloud service really is their best bet for being available and accessible in the future, far moreso than physical disks.

With newer titles, if the game is at risk of servers being shut down or licensing issues, it’s probably already a dumpster fire to begin with, so I’m not hugely worried about that there. Yeah you can get banned from Steam or the like, but in 20 years on the platform I’ve never met anyone I personally know that had a Steam account get banned.

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Yes the disc can get too old, but owning it on disc gives you the right to make a backup of said game. No you personally likely do not have the ability to do this, but in the future you can, like with every old game. That is a right you have while owning the game on disc. You cannot sell it, but you can modify it any way you want as long as it’s for you alone. You cannot do this unless you buy DRM free or pirate for digital games.

My God, they’re real lmao.

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in a bizarro world twist it is a “great find” shortly after getting the plug pulled, collectors prices for this “schund” rose beyond all proportion.

reminds me of, and the name of the artist eludes me(google for the win), “Künstlerscheisse in Dosen”
artists canned :poop:
where the “artist” literally sold his :poop: at horrendous price with the justification of said :poop: being a limited ressource, ending finally in production with his ultimate demise.

now i dont recall any sales statistics but given the choice between real :poop: and the virtual one, at least you get a can with the former :rofl:

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Hate to break it to you, but we have precedent on Fatsharks sunsetting process for old games that they no longer support. Bad precedent, unfortunately.

War of the Roses

The game shut down on 28 February 2017.[9]

War of the Vikings

On 28 February 2017 the servers were shut down and the game is not playable anymore.

We’re sadly well past the era of “if you bought a physical disk you can play it for as long as it’s not broken” so asking for disks is utterly pointless. Especially considering that if they wanted to sunset their game gracefully and keep it playable they could just release stuff for download after patching the client to work without the backend (or providing the backend). It’s POSSIBLE they do this but given the precedent I’m skeptical. Disk is irrelevant either way.

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You could play offline but how? characters are on a server. Your disc would have a game version that would be obsolete by the time they shut down the servers… like something that would miss several weapons families, possibly archetype(s), missions etc.

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That’s a shame on the precedent. I actually did not know they made games before Vermintide. Thanks for this information. Perhaps it is pointless in this particular case. I will still fight for physical media though.

Unfortunately I will not go into detail on this as it’s alot. It’s not easy for the developers to implement as it’s a whole thing. But it can and has been done before. Its better off to be implemented from the start and not added later is the real issue.

Completely different, PVP only game no bots no campaign/story. There would be nothing to preserve, just walking around an empty map. I still believe you should be able to if you want to, though.

Do you know who you are talking about?
This is fatshark…
I was not there in VT2, but it seems that they do sometimes bad choices, refuse to change them, then after lot of complains they follow the community opinion and then…
They retry the same scheme… just to see if, this time, the same ingredients can produce a better dish.