With a large number of DLC weapons now available, is it time to reduce the playtime/effort required to craft Veteran/Red weapons?
As someone with ~400 hours in game (I realise that’s not much compared to many who are active here) I’ve collected enough red dust to craft 2 Veteran weapons. I keep 1 or 2 of each Veteran weapon type I loot (depending on whether I’m likely to need alternate stats for a given weapon and whether it’s a duplicate skin) and just 1 of each Necklace/Charm/Trinket skin, and scrap the rest. I know people with 2000+ hours still don’t have enough red dust to craft all DLC weapons.
This wouldn’t be as much of a problem if rerolling decent stats on Orange weapons wasn’t such a nightmare. Particularly on ranged weapons where 1% Power can be the difference between reaching a breakpoint or not. I’ve completely given up trying to roll a perfect 10%/10% Power ranged Orange weapon. I’m not sure what the statistics are, but I’m quite confident that rolling a perfect 10%/10% in the Power stats you want would typically take more than 1000 reroll attempts, maybe even 1000 is on the lower end. That’s a crazy amount of time and resources, and not enjoyable in the slightest.
So if the Loot/Crafting systems aren’t going to be overhauled, is it time that FatShark address this?
The simple solution would be to reduce the red dust cost of crafting Veteran weapons, maybe to 2-3. Another more ‘fun’ / engaging option could be to reward red dust for completing weekly challenges.
What do people think? I realise many people that post here have 2000+ hours in game, so it’s likely to be less of a concern to some.