Is it taboo to use plasma in auric

Ladies, please behave or I will lock this thread for lack of civility.

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Yeah I just asked for you to elaborate on what you think is overtuned on ogryn specifically with these blanket statements like ‘any melee will do crazy damage’. Like, it just doesn’t match up with the game at all. You keep trying to flail around crying about hurt feelings to where mod staff arrive for the standby on your sad ego instead of just addressing the elephant in the room.

If you are here to derail this thread with the revelation that ogryn is universally overtuned. Let’s discuss that and not your ego or how insulted you feel, like I said plenty of people have been shocked by this discovery. So let’s all learn something.

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Well I made a thread about it back then, and I was beating on shredder Vet on a subpar knife and a gorgonum with 0 damage perk or blessings. You can look it up.

I even played some other stuff after and it was in no way behind Zelly or Vet.

I guess that why it gets nerfed every major patch right? /s
Maybe with the most recent round of it’s less insane, I’ll try as always, once I’m done with some of the cool stuff.

Did you regularly beat any shredder vet you came across during this period of time? I ran shredder vet during this time and I never ever felt that others came even close to the damage I managed to dish out.

This ain’t exactly new though, I’ve run subpar builds/weapon loadouts and done more damage then other players running a more tuned build or “meta” weapons on all classes. Playing aggressively, combined with game knowledge tends to do good on the scoreboard.

Hey! it also got buffs! on talents I will most likely only ever play as a joke build.

With the addition of Duelling Sword to Veteran and Zealot, and the new blessing Agile there is no doubt in my mind that avoiding getting hit is always better then having the durability needed to “tank” hits. The shared weapons for all human classes also shows how few weapons Ogryns actually have and it is starting to show, from a class power perspective.

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Eh I think they’ve tuned down most of Ogryn’s overtuned stuff but the leftover passive is definitely still very powerful.

Probably at close to skill ceiling Zealot and Vet can do more overall but I do think Ogryn is generally still probably the easiest to get results with with less overall effort. Definitely true sub Auric, maybe somewhat less so on Auric.

Not really the point of this thread anyway but I do get where @Nish is coming from here, despite agreeing with points from both sides.

Oh yeah, and aggressive shredder players to boot. They were the only ones that came close. I also outdamaged them with a gorgonum without damage blessing or perk and later with a proper (but not even close to perfect) ripper.

Eh… Depends on how much of a tank you are. I think about health as a resource and you can easily trade it for efficency, or could make the game a lot easier to play.

On the other hand as much as I think the durability of ogryn broke (or still breaks idk it just got nerfed a bit) difficulty I think Knife (for example) does the same on mobility front, and I don’t even know how something like Agile made it into the game. Easy full dodge refresh? Seesh…

Bottom line of all of this is that, if there is an overpowered weapon, it would be the Plasma Gun. If there is a class of player who shouldnt complain, it’s the Veteran mains.

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Even if it were true, let’s say it is, is this another “Scoreboard” beating? Like current kickback? Mulching trash for inflated score? Yeah I tried them all back then. Gorgo stubber was fun back then and can rack up high scores as could the BBC, but it was still less useful or “powerful” than say Ripper 5 even if scoreboard disagreed. Scoreboard-friendly weapons are not what I consider stronger if if you can “beat the scoreboard score” . They both paled in comparison to PS+Shredder Vet.

Scoreboard as a a supporting argument even prior to bug fixes/ovenproof is full of caveats and loopholes and lacking context. It’s not the gotcha and at this point I’m doubting your ability to consider context.

You’re also making the point that scoreboard is dangerous and useless in some hands. See current kickback-only ogryns. Well, before this last patch anyhow.

Beating pre #13 shredder (and PS ?)…Pre 13 Vet was the “Dev” class and Shredder had no equal and no other finalists on the podium.

Gonna give you a minute to think on this, take a week even.

“Ogryn nerfs, brought to you by the same devs who thought it a good idea to give Vet and Zealot a Dueling Sword”

If I’m being honest, based on your interactions in this thread is kinda seems like you painted yourself in a corner and doubling down, and I’m not sure you’re arguing in goof faith overall.

Plasma gun’s bugged atm. It’s doing limb damage again and has 0 pen on Bulwark shields.

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Guess we had different experiences in how the game played then, not saying anything didn’t come close, but unless they actively ignored pickups and mission objectives I remained top with shredder vet.

I mean… this is true, but if my choices are digging in my heels to the ground and making it into punch out or just using my mobility to reposition to a better spot, I’d bravely run away to another spot and kill the heretics there instead. Something I find alot easier on the other classes then on Ogryn.

On a class that has a bigger hit box, overall slower mobility and having its toughness gains tied to heavy attacks, meaning slower then light attacks and giving a more window of opporunity for enemies to strike back while you wind up your next swing. It feels like Ogryn should have a higher amount of durability then the rest of the classes which can use mobility to avoid taking the hits in the first place.

The only thing that might make this okay is that it takes up a blessing slot, and people will most likely add another damage blessings instead of being untouchable in melee.

Ssssh! do you want the vet mains to review bomb the game again!?

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LOL at the moment, they could nerf plasma and nobody would notice.

Look up the thread @gpkgpk it is basically article length, and I even emphasized that scoreboard aren’t the end-all-be-all.

Ehh… You forgot our last discussion about it?

DS wasn’t even the best weapon on Melee Psyker, and we have Knife already. Haven’t played it myself, but haven’t seen Zealot or Vet running it doing incredible with it either.

I might change my mind in the future about this, but I’d have to try it myself and give it a few weeks for it to settle.


Don’t worry, I think the same about you. So I think we can end it here?

I’m basically only replying because the 2 of you keep attacking my character.

Don’t get me wrong, I’m not disagreeing with this, I just think it was (or still is IDK) too much.

Really? " I know you are but what am I".

My dude you painted yourself, and continue to do so, into a silly corner with a weird take, it became hard to take you seriously at some point, probably when you kept doubling down so…yeah.

P.S. Why would I dig up your old thread when you could have just linked it for us? You’ve kinda given us all the info we needed already to reach an appropriate conclusion.

P.P.S.

Irrelevant, it was clearly going to be “overtuned” on the vet and zealot due to all the juicy nodes that woould empower it, keep your knife.

Second language. I rephrased it.

Please don’t take this away from me :sweat_smile:

TBC I think Ogryn is mostly fine. I wouldn’t even advocate for removing the passive, maybe just fixing the weird thing where the listed HP dr and toughness dr multiply together so you actually get like 36% Toughness DR for free in practice. I think if it was actually just 20% dr generally it’d be a bit less over the top.

Would mostly just have an effect on Gunluggers, forcing them to use FnP even more then BLO. Don’t think I could support this with the current game state, in regards to the power other classes currently have.

Veteran and Zealot have more talents and abilities to support a melee build then Psyker. Still amazing to take out priority targets in melee, still feels like it is not that good against multiple smaller units ( to kill, not to out maneuver with mobility).

Most of the players I see using the Duelling Sword now is just using it as a transportation device to get into position for bolter/flamer to unload into the oncoming horde.

They apparently did, i tried it on thursday, and…

I can’t speak for the limb damage, but i did notice bulwark shields soaking shots right away with no apparent stagger or damage.
Checked in the psykanum afterwards, no stagger or real penetration on bulwarks (took a sliver of damage per shot), even with fully charged shots.
No idea if anything was hotfixed since then, haven’t tried it since thursday.

Still only actually fun for reliable AE/WS chain procs without needing to reload very often (or at all, but i don’t bother with the WS reload perk), especially with the recent bolter tweaks, but that’s a different matter.
(edit: AE, not AA)

Also, isn’t the whole plasma debate a little silly with the zarona in play, or does a HC/surgical mk2 that’s available on 3 classes suddenly not get it’s shots out faster every time given the same skill/reaction time vs the plasma?

Granted, that’s if we assume the current state of the plasma is a bug, and not intended.
If it’s intentional it’s not really a debate anymore, though i wish they’d just remove the thermal failsafe from m1 spam to make the gun a bit of a risk/reward proposition instead.

Plasma guns should always be like this;

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Praise the Emperor